feat: v0.3.0 — standardize codebase, centralize infra, merge QR into CMS

- Enforce axum best practices across all 13 workspace crates
  (max 200 LOC/file, no comments, no unwrap, clean architecture)
- Fix domain→infrastructure dependency inversions in imphnen-iam and imphnen-dimentorin
- Extract imphnen-storage (MinIO) and imphnen-email (Lettre) as standalone crates
- Centralize all config in ENV struct: CDN_URL, CORS_ALLOWED_ORIGINS
- Centralize SMTP through imphnen-email; remove dead HackathonConfig
- Centralize database: QR crate now shares main DB pool (single DATABASE_URL)
- Rename QR users table to qr_users to avoid collision with main users table
- Merge imphnen-qr into imphnen-cms/src/qr (13 crates, down from 14)
- Restructure imphnen-hackathon flat modules into clean architecture
- Remove all stale env vars from .env.example (SurrealDB, QR_JWT, Hackathon infra)
- Fix Dockerfile to include all current workspace crates
- Bump all crate versions 0.2.0 → 0.3.0

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
maulanasdqn
2026-04-02 22:29:08 +07:00
co-authored by Claude Sonnet 4.6
parent 2ae43b3bcc
commit 331a4a4e88
442 changed files with 22226 additions and 18700 deletions
@@ -1,28 +1,73 @@
use async_trait::async_trait;
use uuid::Uuid;
use imphnen_utils::errors::AppError;
use super::entity::*;
use async_trait::async_trait;
use imphnen_utils::errors::AppError;
use uuid::Uuid;
#[async_trait]
pub trait TeamRepository: Send + Sync {
async fn create(&self, id: Uuid, leader_id: Uuid, input: CreateTeamInput) -> Result<TeamEntity, AppError>;
async fn find_by_id(&self, id: Uuid) -> Result<Option<TeamEntity>, AppError>;
async fn browse(&self, input: BrowseTeamsInput) -> Result<(Vec<TeamEntity>, i64), AppError>;
async fn find_by_user(&self, user_id: Uuid) -> Result<Vec<TeamEntity>, AppError>;
async fn update(&self, id: Uuid, input: UpdateTeamInput) -> Result<TeamEntity, AppError>;
async fn delete(&self, id: Uuid) -> Result<bool, AppError>;
async fn get_members(&self, team_id: Uuid) -> Result<Vec<TeamMemberEntity>, AppError>;
async fn get_leader(&self, leader_id: Uuid) -> Result<Option<TeamUserInfo>, AppError>;
async fn add_member(&self, team_id: Uuid, user_id: Uuid, role: &str) -> Result<(), AppError>;
async fn remove_member(&self, team_id: Uuid, user_id: Uuid) -> Result<(), AppError>;
async fn get_member_count(&self, team_id: Uuid) -> Result<i64, AppError>;
async fn is_member(&self, team_id: Uuid, user_id: Uuid) -> Result<bool, AppError>;
async fn is_leader(&self, team_id: Uuid, user_id: Uuid) -> Result<bool, AppError>;
async fn user_active_team_name(&self, user_id: Uuid) -> Result<Option<String>, AppError>;
async fn team_has_submission(&self, team_id: Uuid) -> Result<bool, AppError>;
async fn reject_pending_invitations_for_user(&self, user_id: Uuid) -> Result<(), AppError>;
async fn reject_pending_join_requests_for_user(&self, user_id: Uuid) -> Result<(), AppError>;
async fn get_leaders_batch(&self, leader_ids: Vec<Uuid>) -> Result<Vec<TeamUserInfo>, AppError>;
async fn get_member_counts_batch(&self, team_ids: Vec<Uuid>) -> Result<Vec<(Uuid, i64)>, AppError>;
async fn get_submitted_team_ids(&self, team_ids: Vec<Uuid>) -> Result<Vec<Uuid>, AppError>;
async fn create(
&self,
id: Uuid,
leader_id: Uuid,
input: CreateTeamInput,
) -> Result<TeamEntity, AppError>;
async fn find_by_id(&self, id: Uuid) -> Result<Option<TeamEntity>, AppError>;
async fn browse(
&self,
input: BrowseTeamsInput,
) -> Result<(Vec<TeamEntity>, i64), AppError>;
async fn find_by_user(&self, user_id: Uuid) -> Result<Vec<TeamEntity>, AppError>;
async fn update(
&self,
id: Uuid,
input: UpdateTeamInput,
) -> Result<TeamEntity, AppError>;
async fn delete(&self, id: Uuid) -> Result<bool, AppError>;
async fn get_members(
&self,
team_id: Uuid,
) -> Result<Vec<TeamMemberEntity>, AppError>;
async fn get_leader(
&self,
leader_id: Uuid,
) -> Result<Option<TeamUserInfo>, AppError>;
async fn add_member(
&self,
team_id: Uuid,
user_id: Uuid,
role: &str,
) -> Result<(), AppError>;
async fn remove_member(
&self,
team_id: Uuid,
user_id: Uuid,
) -> Result<(), AppError>;
async fn get_member_count(&self, team_id: Uuid) -> Result<i64, AppError>;
async fn is_member(&self, team_id: Uuid, user_id: Uuid) -> Result<bool, AppError>;
async fn is_leader(&self, team_id: Uuid, user_id: Uuid) -> Result<bool, AppError>;
async fn user_active_team_name(
&self,
user_id: Uuid,
) -> Result<Option<String>, AppError>;
async fn team_has_submission(&self, team_id: Uuid) -> Result<bool, AppError>;
async fn reject_pending_invitations_for_user(
&self,
user_id: Uuid,
) -> Result<(), AppError>;
async fn reject_pending_join_requests_for_user(
&self,
user_id: Uuid,
) -> Result<(), AppError>;
async fn get_leaders_batch(
&self,
leader_ids: Vec<Uuid>,
) -> Result<Vec<TeamUserInfo>, AppError>;
async fn get_member_counts_batch(
&self,
team_ids: Vec<Uuid>,
) -> Result<Vec<(Uuid, i64)>, AppError>;
async fn get_submitted_team_ids(
&self,
team_ids: Vec<Uuid>,
) -> Result<Vec<Uuid>, AppError>;
}