- Fase-1 exact-cache lookup: N query serial -> SATU query ANY($1::text[]) - Global reuse utk bare key legacy, HANYA verdict non-actionable (clean/flagless/action=none, conf>=0.85, umur<=72h) — flagged/warn tetap context-scoped - Semantic cache dua-band: clean band 0.92 default, actionable tetap 0.97; di antara band -> LLM (fail-open ke akurasi) - hit_count kini di-increment (bulk UPDATE per batch) -> hit-rate terukur - Cache hasil wikipediaSearch di Redis (6h, hanya hasil non-kosong) - Memoize fetchUrlSafely utk type=text (LRU 30m + in-flight dedupe) - makeImageCacheKey strip query CDN Discord (?ex/is/hm, format/width) -> attachment sama = satu key vision, skip re-download+re-vision Spec: .hermes/plans/2026-08-24-ai-analysis-cache-optimization.md Tests: +33 (cacheGuards, discordImageKeyNormalize, cacheBatchLookup)
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GMW FE Rombak — "Constellation Ops" Implementation Plan
For Hermes: Use subagent-driven-development skill to implement this plan task-by-task. Setiap task = edit → lint → build/test → smoke → commit (author
asepharyana, tanpa Co-Authored-By).
Goal: Rombak total FE GMW dari template dashboard klasik menjadi Constellation Node Graph — graf node interaktif (three.js force layout) di mana channel/event/moderasi adalah node bintang dan navigasi adalah terbang antar node — untuk semua 9 route sekaligus.
Architecture: Hapus total shell template (TopBar + NavRail + MobileNav + main scroll container). Ganti dengan satu ConstellationStage: canvas full-bleed fixed di belakang seluruh app yang me-render force-directed graph per-route (scene), plus overlay HTML mengambang (tanpa card box standar) untuk konten detail. Router tetap Next App Router; perpindahan route = kamera "fly-to" ke scene baru. Data tetap lewat pola SSR seed (page.tsx server fetch → view.tsx client + SWR fallbackData) — tidak ada endpoint baru yang diarankan.
Tech Stack: Next.js 16 App Router · React 19 · TypeScript strict · Tailwind v4 (token oklch existing) · three r180 (+ @types/three) · d3-force (+ @types/d3-force) untuk simulasi layout deterministik · motion v12 (transisi antar-scene) · biome (0 error dan 0 warning) · bun:test untuk modul murni.
Keputusan Terkunci (2026-08-24, user MythEclipse)
| Keputusan | Pilihan user |
|---|---|
| Cakupan | Semua 9 route sekali jalan (dashboard, voice, media, recordings, moderation, messages, analysis, channels, glossary) |
| Arah struktural | Constellation Node Graph — navigasi = terbang antar node |
| Tema | Pertahankan toggle light/dark (jangan rebuild sistem tema — harden saja) |
Kondisi Saat Ini (fakta repo, 2026-08-24)
- Repo:
/home/code/GMW/services/frontend(monorepo GMW, deploy Nix-first via GHA "Build & Deploy (Nix)" keimphnen.asepharyana.my.id; nginx gmw-proxy :4009 → Next standalone :4017). - Shell aktif:
src/components/shell/ambient-app.tsx→AppFrame= NavRail + TopBar +<main>scroll + MobileNav + MiniPlayer, dipakai SEMUA route via(dashboard)/layout.tsx. AmbientCanvas (233 l) masih ada sebagai background di belakang chrome template. - 9 route di
src/app/(dashboard)/: dashboard (368 l), voice (311), media (293), moderation (424), messages (611), analysis (196), recordings (201), channels (23), glossary (15). next.config.ts:output: "standalone"+trailingSlash: true→ nav viarouter.push/Link bisa no-op; pakai<a href>polos (pitfall terverifikasi).- Token desain ada di
globals.css@theme:--color-canvas/-2,--color-ink/-soft/-faint,--color-signal(+glow), amber, vermilion, hairline; font Bricolage Grotesque/JetBrains Mono;.lightclass override + next-themes sudah jalan — JANGAN dibangun ulang. - Sudah ada & dipertahankan: CommandPalette (⌘K), Chatbot, MiniPlayer, primitives (GlassPanel/GlassCard/Badge/…), shared states+skeletons,
lib/format.ts,lib/ai-status.ts, WS typed events (message_created/updated/deleted/analyzed/snapshot*,voice_state, dll). - Tooling lokal:
pnpm lint|build|format,pnpm exec biome check --write --unsafe .buat import order; bun 1.3.14 tersedia untuk unit test modul murni. - Smoke test SELALU di port non-prod (mis. 4024), cek
ss -ltnp | grep <port>dulu; JANGAN pernah bind 4017.
Struktur Target
src/components/shell/
constellation-frame.tsx # pengganti AppFrame: tanpa topbar/rail/bottom-bar
constellation-stage.tsx # canvas three.js full-bleed + hit-test + kamera
route-scenes.ts # map pathname → scene config (nodes/edges/focus)
floating-chrome.tsx # brand mark + status dot + route switcher minim + palette hint
(hapus setelah migrasi): topbar.tsx, nav-rail.tsx, mobile-nav.tsx, ambient-app.tsx*
src/lib/constellation/
graph.ts # tipe GraphNode/GraphEdge + builder dari data API (murni)
layout.ts # wrapper d3-force deterministik (seeded) + fallback radial (murni)
camera.ts # interpolasi kamera fly-to (murni, testable)
*.test.ts # bun:test utk modul murni di atas
*ambient-canvas/context dievaluasi: bisa di-refactor jadi bagian dari stage atau dihapus.
Scene per route (bahasa visual satu kesatuan)
| Route | Scene |
|---|---|
/dashboard/ |
Guild = bintang pusat; channel = node orbit; event WS = pulse edge; metric cluster floating (tanpa box) |
/channels/ |
Semua channel sebagai konstelasi; klik channel = fly-to + panel detail mengambang |
/moderation/ |
Pesan flagged = node merah (vermilion) mengelilingi hub AI-verdict; LiveModerationFeed jadi ribbon ticker |
/messages/ |
Stream pesan = sabuk orbital; node baru masuk lewat animasi dari tepi |
/voice/ |
Stage node di tengah; speaker aktif = node mengorbit dengan glow intensitas |
/media/ |
Galeri spiral node (thumbnail via div bg-image); klik = MiniPlayer handoff |
/recordings/ |
Variasi spiral media, timeline density sebagai cincin |
/analysis/ |
Hub analitik; chart existing dirender sebagai panel translusen mengambang ter-anchor ke node |
/glossary/ |
Term KB = cincin satelit; search memfilter node real-time |
Checklist anti-default (wajib lolos sebelum commit akhir)
- Tidak ada top bar / nav rail / side panel / bottom prompt bar
- Tidak ada card grid standar sebagai struktur utama
- Layout beda SPASIAL dari versi lama (bukan ganti warna)
- Verifikasi visual sungguhan: browser_navigate + browser_vision → "bukan template dashboard"
Tasks
Phase 0 — Fondasi
Task 1: Dependencies + scaffold direktori
Files: package.json, create src/lib/constellation/
cd /home/code/GMW/services/frontend && pnpm add three @types/three d3-force @types/d3-force && pnpm add -d @types/bun- Buat 4 file kosong bertipe sesuai struktur target (ekspor placeholder bertipe agar tsc lolos).
- Run:
pnpm exec tsc --noEmit→ expected PASS. - Commit:
chore(frontend): scaffold constellation lib + deps.
Catatan: jika
@types/bunbentrok dengan tsconfig Next (duplikat globals), fallback: exclude"**/*.test.ts"daritsconfig.jsondan jalankan test hanya viabun test(tanpa typecheck). Putuskan saat eksekusi, dokumentasikan di commit body.
Task 2 (TDD): Modul murni graph + layout + camera
Files: src/lib/constellation/{graph,layout,camera}.ts + *.test.ts
- Tulis test dulu (bun:test):
graph.test.ts: builderdashboardToGraph()menghasilkan node guild pusat + N channel + edges benar dari fixture/api/dashboard/stats|channelsshape (lihat AGENTS.md; nama channel dimessage.metadata.channelName).layout.test.ts:computeLayout(nodes, edges, {seed:42})DETERMINISTIK (dua pemanggilan = posisi identik), semua posisi finite, radius dalam bound;radialLayout()fallback untuk reduced-motion.camera.test.ts:flyTo(from,to,t)easing monotonic, t=0→from, t=1→to.
- Run:
bun test src/lib/constellation→ expected FAIL (belum diimplementasi). - Implementasi minimal sampai PASS.
- Run:
bun test src/lib/constellation && pnpm exec tsc --noEmit→ PASS. - Commit:
feat(frontend): constellation graph/layout/camera pure modules (tested).
Phase 1 — Shell Baru
Task 3: ConstellationStage (canvas renderer)
Files: src/components/shell/constellation-stage.tsx
<canvas>fixed inset-0-z-10; three.js orthographic 2D-ish render node+edge (sprite/glow shader sederhana — jangan over-engineer; titik + garis + glow cukup).- Interaksi: drag = pan, wheel/pinch = zoom, hover = highlight node + tooltip title, click node ber-
href= navigasi via<a>semantics (window.location assign — hindari router.push no-op). - DPR-aware resize; pause render loop saat
document.hidden;prefers-reduced-motion→ render statis tanpa animasi. - Sampling warna dari CSS var (
getComputedStyle) +MutationObserverpadadocumentElement.classListagar ikut toggle dark/light. - Verify:
pnpm lint && pnpm buildPASS → commitfeat(frontend): constellation stage canvas renderer.
Task 4: route-scenes.ts + ConstellationFrame
Files: src/components/shell/{route-scenes,constellation-frame,floating-chrome}.tsx
route-scenes.ts:usePathname()→ config scene (builder mana, focus node, overlay slots).ConstellationFrame: renderConstellationStage+children(overlay HTML absolute, BUKAN flex column bertingkat) +floating-chrome(brand mark kiri-atas dgn status dot WS, switcher route minimal kanan-bawah, hint ⌘K). MiniPlayer + Chatbot + CommandPalette tetap termounting.- Switcher & semua nav internal pakai
<a href="/<route>/">polos (trailingSlash!). Verifikasi klik di browser nanti, bukan cuma baca kode. - Wire
(dashboard)/layout.tsx: gantiAppFrame→ConstellationFrame(provider Ambient/WS tetap). - Smoke:
ss -ltnp | grep 4024kosong →PORT=4024 pnpm start→ curl semua 9 route = 200 → kill server. - Commit:
feat(frontend): replace classic shell with constellation frame.
Task 5: Hapus chrome lama + bersih-bersih
Files: hapus shell/topbar.tsx, shell/nav-rail.tsx, shell/mobile-nav.tsx, update shell/index.ts; eval ambient-* (refactor jadi layer stage ATAU hapus).
grep -rn "TopBar\|NavRail\|MobileNav\|AppFrame" src/→ 0 referensi tersisa.pnpm exec biome check --write --unsafe .→ import order rapi.- Commit:
refactor(frontend): remove classic dashboard chrome.
Phase 2 — Migrasi 9 Route (batch, tiap batch ship hijau)
Urutan sengaja dari yang paling graph-native ke paling padat konten:
Task 6: /dashboard/ + /channels/
- Dashboard view: guild-star + channel orbit + WS pulse; metric cluster floating (reuse MetricTile tapi tanpa card-box — ubah jadi teks besar + hairline).
- Channels: konstelasi channel, klik = fly-to + panel detail (data dari hook
use-channels/server fetch existing — jangan karang endpoint). - Lint+build+smoke 2 route → commit
feat(frontend): dashboard & channels constellation scenes.
Task 7: /glossary/ + /analysis/
- Glossary: cincin satelit term + search filter node (client-side filter pada node label).
- Analysis: hub node + panel chart translusen mengambang (reuse komponen charts/* existing, anchor posisi ke node).
- Commit:
feat(frontend): glossary & analysis scenes.
Task 8: /messages/ + /moderation/
- Messages: sabuk orbital stream (reuse sortMessages/logika WS
use-messages.ts— jangan duplikasi); pesan baru animate-in dari tepi. - Moderation: flagged nodes vermilion + hub verdict; LiveModerationFeed jadi ticker ribbon bawah (bukan panel).
- Commit:
feat(frontend): messages & moderation scenes.
Task 9: /voice/ + /media/ + /recordings/
- Voice: speaker aktif orbit dgn glow (seed dari snapshot
activeSpeakersserver-authoritative — pertahankan perilaku useSpeakers). - Media/Recordings: spiral galeri; thumbnail pakai div background-image (hindari
noImgElement; kalau terpaksa<img>→// biome-ignore lint/performance/noImgElement: <alasan>); MiniPlayer handoff tidak boleh regress. - Commit:
feat(frontend): voice, media & recordings scenes.
Phase 3 — Polish, A11y, Tema
Task 10: Motion & micro-interaction
- Fly-to antar scene pakai
motionv12 (interpolasi kamera darilib/constellation/camera.ts). - Overlay: stagger masuk (pattern
animate-stagger+staggerDelay(i)existing); tambah semuaanimate-*baru ke kill-listprefers-reduced-motiondiglobals.css. - Commit:
feat(frontend): scene transitions + motion polish.
Task 11: A11y & fallback semantik
- Setiap scene punya fallback semantik:
<nav aria-label="Routes">visually-hidden berisi link semua route +<ul>node (label + href) yang ter-sync dgn graph state. - Keyboard: Tab ke daftar route; panah memindahkan fokus antar node; Enter aktivasi;
focus-visiblering pakai--color-ring. - Kontras ink-on-canvas dicek (WCAG AA utk teks overlay).
- Hooks-after-early-return pitfall: compute flags dulu, guard di dalam useEffect.
- Commit:
feat(frontend): a11y semantic fallback for constellation.
Task 12: Hardening tema light/dark
- Pastikan canvas sampling var
.lightbenar saat toggle (MutationObserver dari Task 3); harden.light:color-scheme: light, scrollbar/selection, glow opacity turun. - JANGAN menyentuh sistem next-themes.
- Commit:
fix(frontend): light theme parity for constellation stage.
Phase 4 — Gerbang Ship (non-negotiable)
Task 13: Verifikasi penuh + deploy
pnpm lint→ Found 0 errors. Found 0 warnings (warning pun harus bersih).bun test src/lib/constellation→ all PASS;pnpm exec tsc --noEmitPASS;pnpm buildsukses.- Smoke: port 4024 bersih → start → curl 9 route (dgn trailing slash) semua 200 → kill server.
git statusaudit: hanya file scope yang ter-commit (git checkout --file liar hasil auto-format).- Push
origin/main→gh run watch"Build & Deploy (Nix)" → hijau. - Live: curl
https://imphnen.asepharyana.my.id/<route>/× 9 → 200. - Verifikasi visual sungguhan: browser_navigate ke live URL → browser_vision: "Apakah ini masih template dashboard?" — jawaban HARUS bukan; screenshot dikirim ke user (
MEDIA:<path>). - Checklist anti-default dicentang satu per satu di PR/commit message akhir.
Files Likely to Change
package.json, pnpm-lock.yaml
next.config.ts # hanya jika perlu (tidak diharapkan)
src/app/(dashboard)/layout.tsx # wire frame baru
src/app/(dashboard)/{9 route}/page.tsx|view.tsx # scene migration
src/components/shell/** # frame baru + hapus lama
src/lib/constellation/** # baru (murni + test)
src/app/globals.css # tokens tambahan + reduced-motion kill list
biome.json # hanya jika rule intentional baru perlu "off"
Risks / Tradeoffs
| Risiko | Mitigasi |
|---|---|
| Perf GPU di device lemah (full-page WebGL) | Node count kecil (<200/route), pause saat tab hidden, fallback radial statis utk reduced-motion; jika tetap berat → downgrade ke Canvas2D renderer dgn API sama |
| router.push no-op (standalone+trailingSlash) | Semua nav pakai <a href>; verifikasi klik nyata di browser |
| Konten padat (messages 611 l) tak muat di metafora graf | Prinsip: graf = struktur/navigasi; DETAIL tetap lewat overlay panel mengambang — konten tidak dikorbankan, hanya wadahnya yang berubah |
| Bun test + Next tsconfig konflik types | Exclude *.test.ts dari tsconfig (keputusan Task 1) |
| Regress fitur existing (theme toggle, palette, chatbot, mini-player, WS sync) | Dipertahankan apa adanya; smoke + klik verifikasi per phase; sortMessages & snapshot voice TIDAK disentuh logikanya |
Open Questions
- Tidak ada blocker. Satu preferensi opsional: apakah brand mark perlu jam/uptime seperti TopBar lama — default: tidak (minimal). Keputusan bisa diambil saat review Task 4.