# GMW FE Rombak — "Constellation Ops" Implementation Plan > **For Hermes:** Use subagent-driven-development skill to implement this plan task-by-task. > Setiap task = edit → lint → build/test → smoke → commit (author `asepharyana`, tanpa Co-Authored-By). **Goal:** Rombak total FE GMW dari template dashboard klasik menjadi **Constellation Node Graph** — graf node interaktif (three.js force layout) di mana channel/event/moderasi adalah node bintang dan navigasi adalah terbang antar node — untuk semua 9 route sekaligus. **Architecture:** Hapus total shell template (TopBar + NavRail + MobileNav + main scroll container). Ganti dengan satu `ConstellationStage`: canvas full-bleed fixed di belakang seluruh app yang me-render force-directed graph per-route (scene), plus overlay HTML mengambang (tanpa card box standar) untuk konten detail. Router tetap Next App Router; perpindahan route = kamera "fly-to" ke scene baru. Data tetap lewat pola SSR seed (`page.tsx` server fetch → `view.tsx` client + SWR fallbackData) — tidak ada endpoint baru yang diarankan. **Tech Stack:** Next.js 16 App Router · React 19 · TypeScript strict · Tailwind v4 (token oklch existing) · three r180 (+ `@types/three`) · d3-force (+ `@types/d3-force`) untuk simulasi layout deterministik · motion v12 (transisi antar-scene) · biome (0 error **dan** 0 warning) · bun:test untuk modul murni. --- ## Keputusan Terkunci (2026-08-24, user MythEclipse) | Keputusan | Pilihan user | |---|---| | Cakupan | **Semua 9 route sekali jalan** (dashboard, voice, media, recordings, moderation, messages, analysis, channels, glossary) | | Arah struktural | **Constellation Node Graph** — navigasi = terbang antar node | | Tema | **Pertahankan toggle light/dark** (jangan rebuild sistem tema — harden saja) | ## Kondisi Saat Ini (fakta repo, 2026-08-24) - Repo: `/home/code/GMW/services/frontend` (monorepo GMW, deploy Nix-first via GHA "Build & Deploy (Nix)" ke `imphnen.asepharyana.my.id`; nginx gmw-proxy :4009 → Next standalone :4017). - Shell aktif: `src/components/shell/ambient-app.tsx` → `AppFrame` = NavRail + TopBar + `
` scroll + MobileNav + MiniPlayer, dipakai SEMUA route via `(dashboard)/layout.tsx`. AmbientCanvas (233 l) masih ada sebagai background di belakang chrome template. - 9 route di `src/app/(dashboard)/`: dashboard (368 l), voice (311), media (293), moderation (424), messages (611), analysis (196), recordings (201), channels (23), glossary (15). - `next.config.ts`: `output: "standalone"` + `trailingSlash: true` → **nav via `router.push`/Link bisa no-op; pakai `` polos** (pitfall terverifikasi). - Token desain ada di `globals.css` `@theme`: `--color-canvas/-2`, `--color-ink/-soft/-faint`, `--color-signal(+glow)`, amber, vermilion, hairline; font Bricolage Grotesque/JetBrains Mono; `.light` class override + next-themes sudah jalan — JANGAN dibangun ulang. - Sudah ada & dipertahankan: CommandPalette (⌘K), Chatbot, MiniPlayer, primitives (GlassPanel/GlassCard/Badge/…), shared states+skeletons, `lib/format.ts`, `lib/ai-status.ts`, WS typed events (`message_created/updated/deleted/analyzed/snapshot*`, `voice_state`, dll). - Tooling lokal: `pnpm lint|build|format`, `pnpm exec biome check --write --unsafe .` buat import order; bun 1.3.14 tersedia untuk unit test modul murni. - Smoke test SELALU di port non-prod (mis. 4024), cek `ss -ltnp | grep ` dulu; JANGAN pernah bind 4017. ## Struktur Target ``` src/components/shell/ constellation-frame.tsx # pengganti AppFrame: tanpa topbar/rail/bottom-bar constellation-stage.tsx # canvas three.js full-bleed + hit-test + kamera route-scenes.ts # map pathname → scene config (nodes/edges/focus) floating-chrome.tsx # brand mark + status dot + route switcher minim + palette hint (hapus setelah migrasi): topbar.tsx, nav-rail.tsx, mobile-nav.tsx, ambient-app.tsx* src/lib/constellation/ graph.ts # tipe GraphNode/GraphEdge + builder dari data API (murni) layout.ts # wrapper d3-force deterministik (seeded) + fallback radial (murni) camera.ts # interpolasi kamera fly-to (murni, testable) *.test.ts # bun:test utk modul murni di atas ``` *ambient-canvas/context dievaluasi: bisa di-refactor jadi bagian dari stage atau dihapus. ### Scene per route (bahasa visual satu kesatuan) | Route | Scene | |---|---| | `/dashboard/` | Guild = bintang pusat; channel = node orbit; event WS = pulse edge; metric cluster floating (tanpa box) | | `/channels/` | Semua channel sebagai konstelasi; klik channel = fly-to + panel detail mengambang | | `/moderation/` | Pesan flagged = node merah (vermilion) mengelilingi hub AI-verdict; LiveModerationFeed jadi ribbon ticker | | `/messages/` | Stream pesan = sabuk orbital; node baru masuk lewat animasi dari tepi | | `/voice/` | Stage node di tengah; speaker aktif = node mengorbit dengan glow intensitas | | `/media/` | Galeri spiral node (thumbnail via div bg-image); klik = MiniPlayer handoff | | `/recordings/` | Variasi spiral media, timeline density sebagai cincin | | `/analysis/` | Hub analitik; chart existing dirender sebagai panel translusen mengambang ter-anchor ke node | | `/glossary/` | Term KB = cincin satelit; search memfilter node real-time | ### Checklist anti-default (wajib lolos sebelum commit akhir) - [ ] Tidak ada top bar / nav rail / side panel / bottom prompt bar - [ ] Tidak ada card grid standar sebagai struktur utama - [ ] Layout beda SPASIAL dari versi lama (bukan ganti warna) - [ ] Verifikasi visual sungguhan: browser_navigate + browser_vision → "bukan template dashboard" --- ## Tasks ### Phase 0 — Fondasi #### Task 1: Dependencies + scaffold direktori **Files:** `package.json`, create `src/lib/constellation/` 1. `cd /home/code/GMW/services/frontend && pnpm add three @types/three d3-force @types/d3-force && pnpm add -d @types/bun` 2. Buat 4 file kosong bertipe sesuai struktur target (ekspor placeholder bertipe agar tsc lolos). 3. Run: `pnpm exec tsc --noEmit` → expected PASS. 4. Commit: `chore(frontend): scaffold constellation lib + deps`. > Catatan: jika `@types/bun` bentrok dengan tsconfig Next (duplikat globals), fallback: exclude `"**/*.test.ts"` dari `tsconfig.json` dan jalankan test hanya via `bun test` (tanpa typecheck). Putuskan saat eksekusi, dokumentasikan di commit body. #### Task 2 (TDD): Modul murni graph + layout + camera **Files:** `src/lib/constellation/{graph,layout,camera}.ts` + `*.test.ts` 1. **Tulis test dulu** (bun:test): - `graph.test.ts`: builder `dashboardToGraph()` menghasilkan node guild pusat + N channel + edges benar dari fixture `/api/dashboard/stats|channels` shape (lihat AGENTS.md; nama channel di `message.metadata.channelName`). - `layout.test.ts`: `computeLayout(nodes, edges, {seed:42})` DETERMINISTIK (dua pemanggilan = posisi identik), semua posisi finite, radius dalam bound; `radialLayout()` fallback untuk reduced-motion. - `camera.test.ts`: `flyTo(from,to,t)` easing monotonic, t=0→from, t=1→to. 2. Run: `bun test src/lib/constellation` → expected FAIL (belum diimplementasi). 3. Implementasi minimal sampai PASS. 4. Run: `bun test src/lib/constellation && pnpm exec tsc --noEmit` → PASS. 5. Commit: `feat(frontend): constellation graph/layout/camera pure modules (tested)`. ### Phase 1 — Shell Baru #### Task 3: `ConstellationStage` (canvas renderer) **Files:** `src/components/shell/constellation-stage.tsx` - `` fixed inset-0 `-z-10`; three.js orthographic 2D-ish render node+edge (sprite/glow shader sederhana — jangan over-engineer; titik + garis + glow cukup). - Interaksi: drag = pan, wheel/pinch = zoom, hover = highlight node + tooltip title, click node ber-`href` = navigasi via `` semantics (window.location assign — hindari router.push no-op). - DPR-aware resize; pause render loop saat `document.hidden`; `prefers-reduced-motion` → render statis tanpa animasi. - Sampling warna dari CSS var (`getComputedStyle`) + `MutationObserver` pada `documentElement.classList` agar ikut toggle dark/light. - Verify: `pnpm lint && pnpm build` PASS → commit `feat(frontend): constellation stage canvas renderer`. #### Task 4: `route-scenes.ts` + `ConstellationFrame` **Files:** `src/components/shell/{route-scenes,constellation-frame,floating-chrome}.tsx` - `route-scenes.ts`: `usePathname()` → config scene (builder mana, focus node, overlay slots). - `ConstellationFrame`: render `ConstellationStage` + `children` (overlay HTML absolute, BUKAN flex column bertingkat) + `floating-chrome` (brand mark kiri-atas dgn status dot WS, switcher route minimal kanan-bawah, hint ⌘K). MiniPlayer + Chatbot + CommandPalette tetap termounting. - Switcher & semua nav internal pakai `` polos (trailingSlash!). Verifikasi klik di browser nanti, bukan cuma baca kode. - Wire `(dashboard)/layout.tsx`: ganti `AppFrame` → `ConstellationFrame` (provider Ambient/WS tetap). - Smoke: `ss -ltnp | grep 4024` kosong → `PORT=4024 pnpm start` → curl semua 9 route = 200 → kill server. - Commit: `feat(frontend): replace classic shell with constellation frame`. #### Task 5: Hapus chrome lama + bersih-bersih **Files:** hapus `shell/topbar.tsx`, `shell/nav-rail.tsx`, `shell/mobile-nav.tsx`, update `shell/index.ts`; eval `ambient-*` (refactor jadi layer stage ATAU hapus). - `grep -rn "TopBar\|NavRail\|MobileNav\|AppFrame" src/` → 0 referensi tersisa. - `pnpm exec biome check --write --unsafe .` → import order rapi. - Commit: `refactor(frontend): remove classic dashboard chrome`. ### Phase 2 — Migrasi 9 Route (batch, tiap batch ship hijau) Urutan sengaja dari yang paling graph-native ke paling padat konten: #### Task 6: `/dashboard/` + `/channels/` - Dashboard view: guild-star + channel orbit + WS pulse; metric cluster floating (reuse MetricTile tapi tanpa card-box — ubah jadi teks besar + hairline). - Channels: konstelasi channel, klik = fly-to + panel detail (data dari hook `use-channels`/server fetch existing — jangan karang endpoint). - Lint+build+smoke 2 route → commit `feat(frontend): dashboard & channels constellation scenes`. #### Task 7: `/glossary/` + `/analysis/` - Glossary: cincin satelit term + search filter node (client-side filter pada node label). - Analysis: hub node + panel chart translusen mengambang (reuse komponen charts/* existing, anchor posisi ke node). - Commit: `feat(frontend): glossary & analysis scenes`. #### Task 8: `/messages/` + `/moderation/` - Messages: sabuk orbital stream (reuse sortMessages/logika WS `use-messages.ts` — jangan duplikasi); pesan baru animate-in dari tepi. - Moderation: flagged nodes vermilion + hub verdict; LiveModerationFeed jadi ticker ribbon bawah (bukan panel). - Commit: `feat(frontend): messages & moderation scenes`. #### Task 9: `/voice/` + `/media/` + `/recordings/` - Voice: speaker aktif orbit dgn glow (seed dari snapshot `activeSpeakers` server-authoritative — pertahankan perilaku useSpeakers). - Media/Recordings: spiral galeri; thumbnail pakai div background-image (hindari `noImgElement`; kalau terpaksa `` → `// biome-ignore lint/performance/noImgElement: `); MiniPlayer handoff tidak boleh regress. - Commit: `feat(frontend): voice, media & recordings scenes`. ### Phase 3 — Polish, A11y, Tema #### Task 10: Motion & micro-interaction - Fly-to antar scene pakai `motion` v12 (interpolasi kamera dari `lib/constellation/camera.ts`). - Overlay: stagger masuk (pattern `animate-stagger` + `staggerDelay(i)` existing); tambah semua `animate-*` baru ke kill-list `prefers-reduced-motion` di `globals.css`. - Commit: `feat(frontend): scene transitions + motion polish`. #### Task 11: A11y & fallback semantik - Setiap scene punya fallback semantik: `