Root cause of 'tile appears but content empty': demux() spooled the live NUT/H264 input to a temp file and awaited stream 'finish' — but the merge ffmpeg output never ends during playback, so demux deadlocked, no probe, no transcode, 0 frames sent. - Demuxer: pipe input straight into ffmpeg stdin (-i pipe:0), parse NAL frames live from stdout; parse video metadata from ffmpeg stderr with a 1.5s race (fall back to H264 defaults). No spool, no await-end. - screenShareController: pass width/height/frameRate (1280x720@30) to playStream — matches the prepareStream encode settings, so setVideoAttributes gets real dimensions even when ffmpeg can't report metadata on an open pipe. - Add tests/golive-demux-live-e2e.ts: proves frames flow while input is still open (regression test for the deadlock).
64 lines
2.3 KiB
TypeScript
64 lines
2.3 KiB
TypeScript
// Regression test: demux must emit frames from a LIVE stream that never
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// ends (the NUT/H264 merge output during playback). The old implementation
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// spooled the whole stream to a file first → deadlocked forever → 0 frames.
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// Run: npx tsx tests/golive-demux-live-e2e.ts [ffmpeg-path]
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import { spawn } from "node:child_process";
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import { PassThrough } from "node:stream";
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import { demux } from "../src/goLive/Demuxer.js";
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const FFMPEG = process.argv[2] ?? "ffmpeg";
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// 1) Generate a 2s H264 test clip to a temp file
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const clip = "/tmp/golive-live-test.h264";
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await new Promise<void>((resolve, reject) => {
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const p = spawn(
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FFMPEG,
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[
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"-hide_banner", "-loglevel", "error",
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"-f", "lavfi", "-i", "testsrc=size=640x360:rate=30:duration=2",
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"-c:v", "libx264", "-preset", "ultrafast", "-pix_fmt", "yuv420p",
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"-f", "h264", clip,
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],
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{ stdio: ["ignore", "ignore", "pipe"] },
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);
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let err = "";
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p.stderr?.on("data", (d: Buffer) => (err += d.toString()));
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p.on("close", (code) => (code === 0 ? resolve() : reject(new Error(err))));
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});
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// 2) Feed the clip through a PassThrough but DON'T end it (live semantics),
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// with a small pause after the first chunk so demux has time to emit.
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const input = new PassThrough();
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const demuxPromise = demux(input, { format: "h264" });
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const { video, close } = await demuxPromise;
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let frames = 0;
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let bytes = 0;
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video.stream.on("data", (frame: { data: Buffer }) => {
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frames++;
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bytes += frame.data.length;
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});
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const fs = await import("node:fs");
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const buf = fs.readFileSync(clip);
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const chunkSize = 16384;
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for (let i = 0; i < buf.length; i += chunkSize) {
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input.write(buf.subarray(i, i + chunkSize));
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if (i === 0) await new Promise((r) => setTimeout(r, 1500));
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}
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// Stream still open — if the old spool logic was here we'd never emit.
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await new Promise((r) => setTimeout(r, 500));
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console.log(`metadata: ${video.codecName} ${video.width}x${video.height} fps=${video.framerate_num}/${video.framerate_den}`);
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console.log(`frames while stream OPEN (not ended): ${frames}, bytes: ${bytes}`);
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if (frames === 0) {
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console.error("FAIL: no frames emitted while input still open (deadlock)");
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close();
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process.exit(1);
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}
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input.end();
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await new Promise((r) => setTimeout(r, 300));
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close();
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console.log("PASS: live stream demux works");
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process.exit(0);
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