Crate renames: - zesdex-entities::seaorm → domain (misleading name, no SeaORM used) - zesdex-dto → merged into zesdex-entities (100% re-exports) - zesdex-libs → zesdex-infra (vague name) Module renames: - app/harness → guard (misleading: safety gatekeeper, not test harness) - runtime/commands → action_dispatch (name clashed with controller/command) - resources → prompts (embedded prompt text, not general resources) - tool/seqthink → sequential_think (unreadable abbreviation) - msglog/query → insert (module only inserts, never queries) Dead code removal: - app/mode/help.rs (orphaned — not declared in mod.rs) - app/mode/loading.rs (orphaned — not declared in mod.rs) File splitting (71 new files, avg ~115 lines/file): - app/runtime/actions/: 1→8 files (was 2030 lines) - view/overlays/: 1→16 files (was 1167 lines) - tool/lsp/: 1→8 per-tool files (was 909 lines) - main.rs: 1→5 files (session, daemon, attach, event_loop) - workflow/engine + hive_mind: 2→10 files - subagent/engine + auto: 2→9 files - lsp/provisioner: 1→5 files - review/: 1→6 files - guard/: 1→2 files (extracted patterns) - state/misc: 1→3 files (input, scroll) - mcp/: 1→3 files (transport, adapter) - stream/json_repair extracted from turn.rs DRY: - Pattern constants (STUB_PATTERNS etc) in guard/patterns shared with subagent - 3 near-identical background spawners → 1 generic + thin wrappers - Shared spawn_subagent_with_drain() extracted - Shared create_session() in main - write_osc52 deduplicated Bug fixes: - archive_message(): sess.db → db (wrong variable name) - execute_one_tool(): wrong parameter name - check_credential_read() function was missing (restored from test expectations)
117 lines
4.0 KiB
Rust
117 lines
4.0 KiB
Rust
#![allow(
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clippy::cast_possible_truncation,
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clippy::cast_sign_loss,
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clippy::cast_precision_loss,
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clippy::cast_possible_wrap
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)]
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//! In-memory conversation state: message history plus the system prompt and
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//! model parameters used to drive the LLM.
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use serde::{Deserialize, Serialize};
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use super::message::{ChatMessage, Role};
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/// A single conversation's message history and generation settings.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Conversation {
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pub messages: Vec<ChatMessage>,
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pub system_prompt: String,
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pub session_id: String,
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pub model: String,
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pub max_tokens: Option<u32>,
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pub temperature: Option<f32>,
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}
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impl Conversation {
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/// Create an empty conversation with the given system prompt and
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/// session id, using default model/token/temperature settings.
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pub fn new(system_prompt: String, session_id: String) -> Self {
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Conversation {
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messages: Vec::new(),
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system_prompt,
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session_id,
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model: "anthropic/claude-opus-4-8".to_string(),
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max_tokens: None,
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temperature: None,
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}
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}
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/// Append a message to the conversation history.
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pub fn push(&mut self, msg: ChatMessage) {
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self.messages.push(msg);
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}
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/// Replace the system prompt and strip any prior `System`-role
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/// messages from history.
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///
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/// Why: the system prompt is re-injected fresh at request time via
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/// `to_api_messages`, so stale `System` messages in `self.messages`
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/// would be redundant/conflicting if left in place.
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pub fn rebuild_system(&mut self, new_prompt: String) {
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self.system_prompt = new_prompt;
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self.messages.retain(|m| !matches!(m.role, Role::System));
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}
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/// Build the message list to send to the LLM API, with the system
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/// prompt prepended.
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///
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/// Return: a new `Vec` (clone of history) with a synthesized system
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/// message at index 0.
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pub fn to_api_messages(&self) -> Vec<ChatMessage> {
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let mut msgs = Vec::with_capacity(self.messages.len() + 1);
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msgs.push(ChatMessage::system(&self.system_prompt));
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msgs.extend(self.messages.iter().cloned());
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msgs
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}
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/// Number of messages in the conversation history (excluding the
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/// synthesized system message).
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pub fn len(&self) -> usize {
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self.messages.len()
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}
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/// Returns `true` if the conversation has no messages.
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pub fn is_empty(&self) -> bool {
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self.messages.is_empty()
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}
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/// Persist the conversation to a JSON file at the given base directory.
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///
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/// Flow: compute path from `session_id` → ensure directory exists →
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/// serialize to pretty JSON → write-then-rename with fsync.
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///
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/// Return: `Ok(())` on success, or an `io::Error` from any step.
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pub fn save_conversation(&self, base_dir: &std::path::Path) -> std::io::Result<()> {
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let dir = base_dir.join("sessions").join(&self.session_id);
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std::fs::create_dir_all(&dir)?;
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let path = dir.join("conversation.json");
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let data = serde_json::to_string_pretty(self)?;
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let tmp = dir.join("conversation.json.tmp");
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std::fs::write(&tmp, data)?;
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let f = std::fs::File::open(&tmp)?;
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f.sync_all()?;
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std::fs::rename(&tmp, path)?;
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let _ = std::fs::File::open(&dir).and_then(|d| d.sync_all());
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Ok(())
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}
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/// Load a conversation from a JSON file for the given session id.
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///
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/// Flow: read `<base_dir>/sessions/<session_id>/conversation.json` →
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/// JSON-parse.
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///
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/// Return: the parsed `Conversation`, or an `io::Error` if the file is
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/// missing or malformed.
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pub fn load_conversation(
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session_id: &str,
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base_dir: &std::path::Path,
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) -> std::io::Result<Self> {
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let path = base_dir
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.join("sessions")
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.join(session_id)
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.join("conversation.json");
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let data = std::fs::read_to_string(path)?;
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let conv: Conversation = serde_json::from_str(&data)?;
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Ok(conv)
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}
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}
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