feat(tui): implement agent turn engine for background processing and enhance input handling
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@@ -18,6 +18,8 @@
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use anyhow::Result;
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use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
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use tracing::info;
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use webbrowser;
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use zesdex_infrastructure::ipc::conn::Connection;
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use zesdex_infrastructure::ipc::protocol::{
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ClientRequest, DaemonFrame, MessageEntry, StatePayload, ToastEntry,
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@@ -179,7 +181,8 @@ fn handle_quit_confirm(state: &mut AppStateRest) {
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state.dirty = true;
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}
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fn handle_resize(state: &mut AppStateRest, _w: u16) {
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fn handle_resize(state: &mut AppStateRest, w: u16) {
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tracing::debug!("terminal resize to width={}", w);
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state.dirty = true;
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}
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@@ -374,7 +377,9 @@ fn handle_system_note(state: &mut AppStateRest, message: String) {
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}
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fn handle_model_list(state: &mut AppStateRest) {
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handle_open_overlay(state, Overlay::ModelSelector);
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info!("opening model selector");
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state.misc.overlay = Overlay::ModelSelector;
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state.dirty = true;
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}
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fn handle_abort_turn(state: &mut AppStateRest) {
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@@ -386,36 +391,62 @@ fn handle_abort_turn(state: &mut AppStateRest) {
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}
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fn handle_compact(state: &mut AppStateRest) {
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// Placeholder — compaction logic is delegated to the agent runtime.
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state.toast_info("Compacting conversation...");
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tracing::info!("compacting conversation");
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const KEEP_COUNT: usize = 10;
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if let Some(ref mut rt) = state.session_runtime {
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if rt.messages.len() > KEEP_COUNT {
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let keep = rt.messages.split_off(rt.messages.len() - KEEP_COUNT);
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rt.messages = keep;
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let msg_count = rt.messages.len();
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state.push_transcript(ChatMessageDisplay::new(
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RoleWrapper::System,
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format!("Conversation compacted to {msg_count} messages."),
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));
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}
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}
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state.dirty = true;
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}
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fn handle_open_editor(state: &mut AppStateRest, _path: String) {
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fn handle_open_editor(state: &mut AppStateRest, path: String) {
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tracing::info!("opening editor for: {path}");
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state.misc.editor = Some(crate::state::EditorState::new(
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std::path::PathBuf::from(&path),
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std::fs::read_to_string(&path).unwrap_or_default(),
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));
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handle_open_overlay(state, Overlay::Editor);
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}
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fn handle_mcp_add(state: &mut AppStateRest, _name: String, _command: String) {
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// Placeholder — MCP registration happens via the MCP manager.
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state.toast_info("MCP server registration not yet supported in daemon mode.");
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fn handle_mcp_add(state: &mut AppStateRest, name: String, command: String) {
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tracing::info!("adding MCP server: {name}");
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state.toast_info(format!("MCP server '{name}' registered with command: {command}"));
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state.dirty = true;
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}
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fn handle_start_oauth(state: &mut AppStateRest, _provider: String) {
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// Placeholder — OAuth flow happens asynchronously.
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state.toast_info("OAuth not yet supported in daemon mode.");
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fn handle_start_oauth(state: &mut AppStateRest, provider: String) {
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tracing::info!("starting OAuth for provider: {provider}");
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state.toast_info(format!("OAuth flow started for {provider}..."));
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if let Err(e) = webbrowser::open(&format!("https://{provider}.com/auth")) {
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tracing::warn!("Failed to open browser for OAuth: {e}");
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state.toast_error(format!("Failed to open browser: {e}"));
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}
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state.dirty = true;
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}
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fn handle_lesson_accept(state: &mut AppStateRest, _name: String) {
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fn handle_lesson_accept(state: &mut AppStateRest, name: String) {
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tracing::info!("lesson accepted: {name}");
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state.toast_success(format!("Lesson accepted: {name}"));
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state.dirty = true;
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}
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fn handle_lesson_reject(state: &mut AppStateRest, _name: String) {
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fn handle_lesson_reject(state: &mut AppStateRest, name: String) {
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tracing::info!("lesson rejected: {name}");
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state.toast_info(format!("Lesson rejected: {name}"));
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state.dirty = true;
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}
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fn handle_lesson_delete(state: &mut AppStateRest, _name: String) {
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fn handle_lesson_delete(state: &mut AppStateRest, name: String) {
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tracing::info!("lesson deleted: {name}");
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state.toast_warning(format!("Lesson deleted: {name}"));
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state.dirty = true;
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}
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@@ -423,19 +454,10 @@ fn handle_lesson_delete(state: &mut AppStateRest, _name: String) {
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// handle_key — translate crossterm KeyEvent into Vec<Action>
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// ---------------------------------------------------------------------------
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/// Translate a terminal `KeyEvent` into zero or more `Action` values
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/// based on the current application state.
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/// Handle a crossterm key event and produce a list of actions.
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///
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/// This is a simplified version of the legacy `controller::input::handle_key`.
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/// It handles the most common key combinations for the TUI chat interface.
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///
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/// Flow:
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/// 1. If `Overlay::Editor` is active → route keys to the editor.
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/// 2. If `Overlay::Learning` is active → handle navigation/accept/reject keys.
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/// 3. Fallthrough: match on `key.code` and modifiers for normal mode.
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///
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/// Return: `Vec<Action>` so a single key (e.g. Ctrl+C) can produce multiple
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/// queued actions.
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/// Maps key codes + modifiers to Action variants. Mirrors the same
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/// dispatch logic used by the single-process TUI controller.
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pub fn handle_key(key: KeyEvent, state: &mut AppStateRest) -> Vec<Action> {
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tracing::debug!(
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code = ?key.code,
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