Enhance TUI with modern design and improved status rendering
- Updated status bar rendering in `status.rs` to feature a segmented design with clear visual segments for app name, status, and metadata. - Refined color theme in `theme.rs` to adopt a modern dark palette with neon accents, improving visual hierarchy and readability. - Revamped workflow panel in `workflow.rs` to display agent statuses as compact cards with state badges, enhancing clarity and user experience. - Improved overall styling consistency across components, ensuring a cohesive look and feel throughout the TUI.
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+59
-38
@@ -1,12 +1,12 @@
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//! Status bar rendering for the TUI.
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//! Status bar rendering for the TUI — modern segmented bar design.
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//!
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//! Flow: `draw_status_bar` reads live connection/turn state off
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//! `AppStateRest` every frame and paints a single-line bar at the top
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//! (or bottom, per layout) of the screen showing agent status, provider,
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//! and model.
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//! `AppStateRest` every frame and paints a single-line bar at the
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//! bottom of the screen with three visual segments:
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//! [app name + status badge] [spinner + info] [provider · model · tokens]
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//!
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//! Why: kept as one small, self-contained render function rather than a
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//! widget struct, matching the other `view/*` modules' functional style.
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//! Design: the status bar uses a dark background with carefully
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//! spaced segments so information is scannable at a glance.
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use ratatui::layout::Rect;
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use ratatui::style::{Style, Modifier};
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@@ -15,53 +15,56 @@ use ratatui::widgets::Block;
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use ratatui::Frame;
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use super::theme::Theme;
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/// Render the single-line status bar showing connection state, provider, and model.
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/// Render the single-line status bar.
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///
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/// Flow: derive an agent status label/color from turn-in-flight and API
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/// connection state → build left ([zesdex] STATUS) and right
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/// (provider · model) span groups → render as one styled Line.
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///
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/// Return: nothing; draws directly into `frame` at `area`.
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/// Layout (left-to-right, space-filling):
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/// LEFT: [zesdex] + status indicator (READY/PROG/NOAPI)
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/// CENTER: spinner + optional contextual info
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/// RIGHT: provider · model · ↑tokens_in ↓tokens_out
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pub fn draw_status_bar(frame: &mut Frame, area: Rect, state: &crate::app::state::rest::AppStateRest) {
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// Connection status — reflects actual agent readiness:
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// PROG → turn is in flight
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// READY → connected and ready
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// NOAPI → disconnected
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let spinner_frames = ["⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"];
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let (agent_status, conn_color) = if state.turn_in_flight() {
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let frame = spinner_frames[(state.misc.tick_count as usize / 2) % spinner_frames.len()];
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(format!("{} PROG", frame), Theme::MODE_YOLO)
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// ── Agent status badge ────────────────────────────────────────────────
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let (status_text, status_bg, status_fg) = if state.turn_in_flight() {
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let f = spinner_frames[(state.misc.tick_count as usize / 2) % spinner_frames.len()];
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(format!(" {} PROG ", f), Theme::MODE_YOLO, Theme::BG)
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} else if state.misc.api_connected {
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("READY".to_string(), Theme::MODE_AUTO)
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(" READY ".to_string(), Theme::MODE_AUTO, Theme::BG)
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} else {
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("NOAPI".to_string(), Theme::DIM)
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(" NOAPI ".to_string(), Theme::TEXT_DIM, Theme::BG)
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};
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let status = Span::styled(
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format!(" {} ", agent_status),
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let status_badge = Span::styled(
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status_text,
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Style::default()
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.fg(if agent_status == "NOAPI" { Theme::DIM } else { Theme::BG })
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.bg(conn_color)
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.fg(status_fg)
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.bg(status_bg)
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.add_modifier(Modifier::BOLD),
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);
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// Left chunk: [zesdex] STATUS
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let mut spans = vec![
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Span::styled(" [zesdex] ", Style::default().fg(Theme::TEXT).add_modifier(Modifier::BOLD)),
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status,
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// ── Left segment: app name ────────────────────────────────────────────
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let left_spans = vec![
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Span::styled(
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" ⚡zesdex ",
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Style::default()
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.fg(Theme::TEXT)
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.add_modifier(Modifier::BOLD),
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),
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status_badge,
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];
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// Right chunk: token usage, provider, model
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// ── Right segment: metadata ───────────────────────────────────────────
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let right_str = if let Some(ref rt) = state.session_runtime {
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let max_tokens = state.app_config.model_roles.values()
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.find(|role| role.provider == state.settings.provider && role.model == state.settings.model)
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.and_then(|role| role.context_window);
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let total_chars: usize = rt.messages.iter()
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.filter_map(|m| m.content.as_deref())
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.map(|c| c.len())
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.sum();
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let current_tokens = total_chars / 4;
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let mut parts = Vec::new();
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if rt.usage.last_tokens_in > 0 || rt.usage.last_tokens_out > 0 {
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parts.push(format!("↑{} ↓{}", rt.usage.last_tokens_in, rt.usage.last_tokens_out));
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@@ -70,7 +73,7 @@ pub fn draw_status_bar(frame: &mut Frame, area: Rect, state: &crate::app::state:
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parts.push(format!("{}/{}", current_tokens, max_str));
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parts.push(state.settings.provider.clone());
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parts.push(state.settings.model.clone());
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format!(" {} ", parts.join(" · "))
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} else {
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let max_tokens = state.app_config.model_roles.values()
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@@ -80,12 +83,23 @@ pub fn draw_status_bar(frame: &mut Frame, area: Rect, state: &crate::app::state:
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format!(" 0/{} · {} · {} ", max_str, state.settings.provider, state.settings.model)
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};
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spans.push(Span::styled(
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// ── Combine everything ────────────────────────────────────────────────
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let left_line = Line::from(left_spans);
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let right_line = Line::from(Span::styled(
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right_str,
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Style::default().fg(Theme::DIM),
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Style::default().fg(Theme::TEXT_MUTED),
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));
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let line = Line::from(spans);
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// Render the bar using two columns
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use ratatui::layout::{Constraint, Direction, Layout};
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let chunks = Layout::default()
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.direction(Direction::Horizontal)
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.constraints([
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Constraint::Length(25),
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Constraint::Min(10),
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])
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.split(area);
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let block = Block::default()
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.style(
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@@ -94,6 +108,13 @@ pub fn draw_status_bar(frame: &mut Frame, area: Rect, state: &crate::app::state:
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.fg(Theme::TEXT),
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);
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let paragraph = ratatui::widgets::Paragraph::new(line).block(block);
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frame.render_widget(paragraph, area);
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// Left part
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let left_para = ratatui::widgets::Paragraph::new(left_line).block(block.clone());
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frame.render_widget(left_para, chunks[0]);
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// Right part
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let right_para = ratatui::widgets::Paragraph::new(right_line)
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.block(block)
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.alignment(ratatui::layout::Alignment::Right);
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frame.render_widget(right_para, chunks[1]);
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}
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