Vendor 50 Aceternity UI components into components/ui from the official registry (ui.aceternity.com/registry/<slug>.json), adapted for this template's stack: Tailwind v4, motion/react 13, cn util, React 19. Add a live showcase gallery (/ui + /docs/... navigation is unchanged): app/ui/page.tsx renders <ShowcaseGallery> with 30+ demos — 3d-pin, aurora, background-beams, bento, card-stack, card-spotlight, direction-aware-hover, encrypted-text, evervault-card, flip-words, hero-highlight, hero-parallax, infinite-moving-cards, moving-border, sparkles, tracing-beam, animated-tooltip, typewriter-effect, placeholders-and-vanish-input and friends. Toolchain stays zero-warning: vendored animation code is scoped in eslint.config.mjs (react-hooks/react-compiler advisory rules, no-any, prefer-const, no-img-element) so app code keeps a 0-error gate. typecheck, build, 7 vitest tests and 2 test suites all green.
157 lines
3.4 KiB
TypeScript
157 lines
3.4 KiB
TypeScript
"use client";
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import { useRef, useState } from "react";
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import { AnimatePresence, motion } from "motion/react";
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import { cn } from "@/lib/utils";
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export const DirectionAwareHover = ({
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imageUrl,
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children,
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childrenClassName,
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imageClassName,
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className,
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}: {
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imageUrl: string;
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children: React.ReactNode | string;
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childrenClassName?: string;
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imageClassName?: string;
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className?: string;
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}) => {
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const ref = useRef<HTMLDivElement>(null);
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const [direction, setDirection] = useState<"top" | "bottom" | "left" | "right" | string>("left");
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const handleMouseEnter = (event: React.MouseEvent<HTMLDivElement, MouseEvent>) => {
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if (!ref.current) return;
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const direction = getDirection(event, ref.current);
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console.log("direction", direction);
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switch (direction) {
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case 0:
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setDirection("top");
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break;
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case 1:
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setDirection("right");
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break;
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case 2:
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setDirection("bottom");
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break;
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case 3:
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setDirection("left");
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break;
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default:
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setDirection("left");
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break;
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}
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};
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const getDirection = (ev: React.MouseEvent<HTMLDivElement, MouseEvent>, obj: HTMLElement) => {
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const { width: w, height: h, left, top } = obj.getBoundingClientRect();
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const x = ev.clientX - left - (w / 2) * (w > h ? h / w : 1);
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const y = ev.clientY - top - (h / 2) * (h > w ? w / h : 1);
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const d = Math.round(Math.atan2(y, x) / 1.57079633 + 5) % 4;
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return d;
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};
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return (
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<motion.div
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onMouseEnter={handleMouseEnter}
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ref={ref}
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className={cn(
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"group/card relative h-60 w-60 overflow-hidden rounded-lg bg-transparent md:h-96 md:w-96",
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className
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)}
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>
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<AnimatePresence mode="wait">
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<motion.div
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className="relative h-full w-full"
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initial="initial"
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whileHover={direction}
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exit="exit"
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>
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<motion.div className="absolute inset-0 z-10 hidden h-full w-full bg-black/40 transition duration-500 group-hover/card:block" />
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<motion.div
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variants={variants}
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className="relative h-full w-full bg-gray-50 dark:bg-black"
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transition={{
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duration: 0.2,
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ease: "easeOut",
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}}
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>
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<img
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alt="image"
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className={cn("h-full w-full scale-[1.15] object-cover", imageClassName)}
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width="1000"
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height="1000"
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src={imageUrl}
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/>
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</motion.div>
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<motion.div
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variants={textVariants}
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transition={{
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duration: 0.5,
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ease: "easeOut",
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}}
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className={cn("absolute bottom-4 left-4 z-40 text-white", childrenClassName)}
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>
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{children}
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</motion.div>
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</motion.div>
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</AnimatePresence>
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</motion.div>
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);
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};
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const variants = {
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initial: {
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x: 0,
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},
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exit: {
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x: 0,
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y: 0,
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},
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top: {
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y: 20,
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},
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bottom: {
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y: -20,
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},
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left: {
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x: 20,
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},
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right: {
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x: -20,
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},
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};
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const textVariants = {
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initial: {
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y: 0,
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x: 0,
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opacity: 0,
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},
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exit: {
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y: 0,
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x: 0,
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opacity: 0,
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},
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top: {
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y: -20,
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opacity: 1,
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},
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bottom: {
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y: 2,
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opacity: 1,
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},
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left: {
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x: -2,
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opacity: 1,
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},
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right: {
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x: 20,
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opacity: 1,
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},
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};
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