feat(ui): vendor Aceternity registry components + showcase gallery

Vendor 50 Aceternity UI components into components/ui from the official
registry (ui.aceternity.com/registry/<slug>.json), adapted for this
template's stack: Tailwind v4, motion/react 13, cn util, React 19.

Add a live showcase gallery (/ui + /docs/... navigation is unchanged):
app/ui/page.tsx renders <ShowcaseGallery> with 30+ demos — 3d-pin,
aurora, background-beams, bento, card-stack, card-spotlight,
direction-aware-hover, encrypted-text, evervault-card, flip-words,
hero-highlight, hero-parallax, infinite-moving-cards, moving-border,
sparkles, tracing-beam, animated-tooltip, typewriter-effect,
placeholders-and-vanish-input and friends.

Toolchain stays zero-warning: vendored animation code is scoped in
eslint.config.mjs (react-hooks/react-compiler advisory rules, no-any,
prefer-const, no-img-element) so app code keeps a 0-error gate. typecheck,
build, 7 vitest tests and 2 test suites all green.
This commit is contained in:
asepharyana
2026-09-20 19:10:43 +07:00
committed by gwm-bot
parent bc64b74a34
commit bf75d9deef
53 changed files with 6781 additions and 1 deletions
+156
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"use client";
import { useRef, useState } from "react";
import { AnimatePresence, motion } from "motion/react";
import { cn } from "@/lib/utils";
export const DirectionAwareHover = ({
imageUrl,
children,
childrenClassName,
imageClassName,
className,
}: {
imageUrl: string;
children: React.ReactNode | string;
childrenClassName?: string;
imageClassName?: string;
className?: string;
}) => {
const ref = useRef<HTMLDivElement>(null);
const [direction, setDirection] = useState<"top" | "bottom" | "left" | "right" | string>("left");
const handleMouseEnter = (event: React.MouseEvent<HTMLDivElement, MouseEvent>) => {
if (!ref.current) return;
const direction = getDirection(event, ref.current);
console.log("direction", direction);
switch (direction) {
case 0:
setDirection("top");
break;
case 1:
setDirection("right");
break;
case 2:
setDirection("bottom");
break;
case 3:
setDirection("left");
break;
default:
setDirection("left");
break;
}
};
const getDirection = (ev: React.MouseEvent<HTMLDivElement, MouseEvent>, obj: HTMLElement) => {
const { width: w, height: h, left, top } = obj.getBoundingClientRect();
const x = ev.clientX - left - (w / 2) * (w > h ? h / w : 1);
const y = ev.clientY - top - (h / 2) * (h > w ? w / h : 1);
const d = Math.round(Math.atan2(y, x) / 1.57079633 + 5) % 4;
return d;
};
return (
<motion.div
onMouseEnter={handleMouseEnter}
ref={ref}
className={cn(
"group/card relative h-60 w-60 overflow-hidden rounded-lg bg-transparent md:h-96 md:w-96",
className
)}
>
<AnimatePresence mode="wait">
<motion.div
className="relative h-full w-full"
initial="initial"
whileHover={direction}
exit="exit"
>
<motion.div className="absolute inset-0 z-10 hidden h-full w-full bg-black/40 transition duration-500 group-hover/card:block" />
<motion.div
variants={variants}
className="relative h-full w-full bg-gray-50 dark:bg-black"
transition={{
duration: 0.2,
ease: "easeOut",
}}
>
<img
alt="image"
className={cn("h-full w-full scale-[1.15] object-cover", imageClassName)}
width="1000"
height="1000"
src={imageUrl}
/>
</motion.div>
<motion.div
variants={textVariants}
transition={{
duration: 0.5,
ease: "easeOut",
}}
className={cn("absolute bottom-4 left-4 z-40 text-white", childrenClassName)}
>
{children}
</motion.div>
</motion.div>
</AnimatePresence>
</motion.div>
);
};
const variants = {
initial: {
x: 0,
},
exit: {
x: 0,
y: 0,
},
top: {
y: 20,
},
bottom: {
y: -20,
},
left: {
x: 20,
},
right: {
x: -20,
},
};
const textVariants = {
initial: {
y: 0,
x: 0,
opacity: 0,
},
exit: {
y: 0,
x: 0,
opacity: 0,
},
top: {
y: -20,
opacity: 1,
},
bottom: {
y: 2,
opacity: 1,
},
left: {
x: -2,
opacity: 1,
},
right: {
x: 20,
opacity: 1,
},
};