Files
GMW/services/discord-gateway/src/goLive/BaseMediaStream.ts
T
asepharyana 9ae230d047 perf(golive/spike): binding addTrack + TS port of @dank074 media stack
Phase 1 spike: replace @dank074/discord-video-stream + node-datachannel +
node-av (1.3GB) with minimal libdatachannel N-API binding + native RTP
packetizers (H264 FU-A, RTCP SR/NACK, pacer) + pure-TS GoLive stack.

Binding v0.4: addTrack (m=audio/video SDP), TrackWrap w/ setPacketizer +
sendFrame (raw RTP to transport) + addTimestamp — verified by two-peer
handshake emitting SDP with audio(opus 120)+video(H264 101) and 8-frame
RTP roundtrip.

TS layer (src/goLive/, 21 files): CodecPayloadType, VoiceOpCodes,
GatewayOpCodes, utils, BaseMediaConnection (voice WS + DAVE + heartbeat),
VoiceConnection, StreamConnection, Streamer, WebRtcWrapper (SDP mungling,
DAVE encrypt, packetizer chain), BaseMediaStream (pacing/sync), VideoStream,
AudioStream, Demuxer (ffmpeg-spawn NUT/AnnexB, no node-av 114M binary),
Encoders, prepareStream/playStream.

Integration: screenShareController.ts now imports from ../../goLive/index.js —
prepareStream(prepared, ...) + playStream(prepared, streamer, {...}).

Tests: tests/goLive-port.test.ts (8/8 pass). tsc --noEmit clean. biome clean.
2026-08-11 16:16:52 +07:00

176 lines
4.4 KiB
TypeScript

/**
* BaseMediaStream — pacing/sync for GoLive frames. Ported from
* @dank074/discord-video-stream BaseMediaStream.js, minus node-av's
* AVFrame (frames are plain objects here) and debug-level (uses the GMW
* logger instead).
*/
import { Writable } from "node:stream";
import { setTimeout as sleep } from "node:timers/promises";
export interface GoLiveFrame {
data: Buffer | null;
pts: number;
duration: number;
timeBase: { num: number; den: number };
free?: () => void;
}
export class BaseMediaStream extends Writable {
_pts: number | undefined;
_syncTolerance = 20;
_noSleep: boolean;
_startTime: number | undefined;
_startPts: number | undefined;
_sync = true;
_syncStream: BaseMediaStream | undefined;
_type: string;
constructor(type: string, noSleep = false) {
super({ objectMode: true, highWaterMark: 0 });
this._type = type;
this._noSleep = noSleep;
}
get sync(): boolean {
return this._sync;
}
set sync(val: boolean) {
this._sync = val;
}
get syncStream(): BaseMediaStream | undefined {
return this._syncStream;
}
set syncStream(stream: BaseMediaStream | undefined) {
if (stream !== undefined && this === stream.syncStream) {
throw new Error("Cannot sync 2 streams with eachother");
}
this._syncStream = stream;
}
get noSleep(): boolean {
return this._noSleep;
}
set noSleep(val: boolean) {
this._noSleep = val;
if (!val) this.resetTimingCompensation();
}
get pts(): number | undefined {
return this._pts;
}
get syncTolerance(): number {
return this._syncTolerance;
}
set syncTolerance(n: number) {
if (n < 0) return;
this._syncTolerance = n;
}
async _sendFrame(_frame: Buffer, _frametime: number): Promise<void> {
throw new Error("Not implemented");
}
ptsDelta(): number | undefined {
if (this.pts !== undefined && this.syncStream?.pts !== undefined) {
return this.pts - this.syncStream.pts;
}
return undefined;
}
isAhead(): boolean {
const delta = this.ptsDelta();
return (
this.syncStream?.writableEnded === false &&
delta !== undefined &&
delta > this.syncTolerance
);
}
isBehind(): boolean {
const delta = this.ptsDelta();
return (
this.syncStream?.writableEnded === false &&
delta !== undefined &&
delta < -this.syncTolerance
);
}
resetTimingCompensation(): void {
this._startTime = this._startPts = undefined;
}
async _write(
frame: GoLiveFrame,
_encoding: BufferEncoding,
callback: (error?: Error | null) => void,
): Promise<void> {
const { data, pts, duration, timeBase } = frame;
if (!data) {
frame.free?.();
callback();
return;
}
const frametime = (Number(duration) / timeBase.den) * timeBase.num * 1000;
const start_sendFrame = performance.now();
await this._sendFrame(Buffer.from(data), frametime);
const end_sendFrame = performance.now();
this._pts = (Number(pts) / timeBase.den) * timeBase.num * 1000;
this.emit("pts", this._pts);
const sendTime = end_sendFrame - start_sendFrame;
const ratio = sendTime / frametime;
if (ratio > 1) {
// Frame takes longer to send than its frametime — warn once per 100
if (
this._lastWarnedRatio === undefined ||
ratio > this._lastWarnedRatio
) {
this._lastWarnedRatio = ratio;
}
}
this._startTime ??= start_sendFrame;
this._startPts ??= this._pts;
const sleepMs = Math.max(
0,
this._pts -
this._startPts +
frametime -
(end_sendFrame - this._startTime),
);
if (this._noSleep || sleepMs === 0) {
callback(null);
} else if (this.sync && this.isBehind()) {
// Stream is behind — don't sleep for this frame
this.resetTimingCompensation();
callback(null);
} else if (this.sync && this.isAhead()) {
// Stream is ahead — wait until the sync stream catches up
do {
await sleep(frametime);
} while (this.sync && this.isAhead());
this.resetTimingCompensation();
callback(null);
} else {
await sleep(sleepMs);
callback(null);
}
frame.free?.();
}
_lastWarnedRatio: number | undefined;
_destroy(
error: Error | null,
callback: (error?: Error | null) => void,
): void {
super._destroy(error, callback);
this.syncStream = undefined;
}
}