Files
GMW/services/discord-gateway/src/goLive/Streamer.ts
T
asepharyana 407e003399 fix(goLive): black screen root cause — h264 muxer can't carry audio; disable self_video camera
ROOT CAUSE of empty GoLive tile (finally): prepareStream ran with
includeAudio: true + output -f h264. The h264 muxer cannot mux audio
('h264 muxer does not support any stream of type audio') → header write
fails -22 → stdout empty → Demuxer ffmpeg 'Invalid data found when
processing input' → 0 frames → black tile. Reproduced locally end-to-end
(13s backpressure delay + prepareStream + demux).

Fixes:
- screenShareController: includeAudio: false (video-only GoLive; demux
  path never delivers audio anyway)
- Demuxer: pin input format -f h264 for stream inputs (raw AnnexB H264
  has no magic header → auto-detect unreliable on delayed pipes)
- Streamer.signalStream: self_video: false — stop flipping on the bot's
  camera in Discord (user request; screen share ≠ camera)

Verified: local repro now emits 644 frames 1280x720 (was 0); tsc/biome/
vitest all green.
2026-08-12 00:25:01 +07:00

352 lines
11 KiB
TypeScript

/**
* Streamer — gateway-level GoLive controller. Ported from
* @dank074/discord-video-stream Streamer.js.
*
* Drives the Discord gateway (VOICE_STATE_UPDATE, STREAM_CREATE, ...) and
* hands back a VoiceConnection / StreamConnection once the media server
* session is ready.
*/
import { EventEmitter } from "node:events";
import { GatewayOpCodes } from "./GatewayOpCodes.js";
import type { NativePeerConnection } from "./native.js";
import { StreamConnection } from "./StreamConnection.js";
import { generateStreamKey, parseStreamKey } from "./utils.js";
import { VoiceConnection } from "./VoiceConnection.js";
import type { WebRtcConnWrapper } from "./WebRtcWrapper.js";
/** Minimal surface of a discord.js-selfbot-v13 client used by Streamer. */
export interface StreamerClientLike {
user: { id: string; username?: string } | null;
token: string | null;
on(
event: "raw",
listener: (packet: { t: string; d: unknown }) => void,
): unknown;
ws: {
broadcast(data: { op: number; d: unknown }): void;
};
guilds?: {
// biome-ignore lint/suspicious/noExplicitAny: discord.js-selfbot client shape is dynamic
fetch(id: string): Promise<any>;
};
}
/** Minimal channel shape accepted by joinVoiceChannel. */
export interface VoiceChannelLike {
id: string;
type: string;
guildId?: string | null;
}
export class Streamer {
_voiceConnection: VoiceConnection | null = null;
_client: StreamerClientLike;
_gatewayEmitter = new EventEmitter();
constructor(client: StreamerClientLike) {
this._client = client;
// listen for gateway dispatch events
this.client.on("raw", (packet) => {
const t = packet.t as string;
if (
t === "STREAM_CREATE" ||
t === "STREAM_SERVER_UPDATE" ||
t === "VOICE_STATE_UPDATE" ||
t === "VOICE_SERVER_UPDATE"
) {
console.log(
`[goLive:Streamer] raw dispatch ${t}`,
JSON.stringify(packet.d).slice(0, 220),
);
}
this._gatewayEmitter.emit(t, packet.d);
});
}
get client(): StreamerClientLike {
return this._client;
}
get opts(): Record<string, unknown> {
return {};
}
get voiceConnection(): VoiceConnection | null {
return this._voiceConnection;
}
sendOpcode(code: number, data: unknown): void {
// Direct instrumentation — bypasses the bootstrap debug filter (which
// drops messages without [VOICE / [ffmpeg / error / stream).
console.log(
`[goLive:Streamer] sendOpcode op=${code} d=${JSON.stringify(data)}`,
);
this.client.ws.broadcast({ op: code, d: data });
}
joinVoiceChannel(channel: VoiceChannelLike): Promise<WebRtcConnWrapper> {
let guildId: string | null = null;
if (
channel.type === "GUILD_STAGE_VOICE" ||
channel.type === "GUILD_VOICE"
) {
guildId = channel.guildId ?? null;
}
return this.joinVoice(guildId, channel.id);
}
/**
* Joins a voice channel and resolves with the WebRtcConnWrapper when the
* media session is ready.
*/
joinVoice(
guild_id: string | null,
channel_id: string,
): Promise<WebRtcConnWrapper> {
return new Promise((resolve, reject) => {
if (!this.client.user) {
reject(new Error("Client not logged in"));
return;
}
const user_id = this.client.user.id;
const voiceConn = new VoiceConnection(
this,
guild_id,
user_id,
channel_id,
(conn) => {
resolve(conn);
},
);
this._voiceConnection = voiceConn;
this._gatewayEmitter.on(
"VOICE_STATE_UPDATE",
(d: { user_id: string; session_id: string }) => {
if (user_id !== d.user_id) return;
voiceConn.setSession(d.session_id);
},
);
this._gatewayEmitter.on(
"VOICE_SERVER_UPDATE",
(d: {
guild_id: string | null;
channel_id?: string;
endpoint: string;
token: string;
}) => {
if (guild_id !== d.guild_id) return;
// channel_id is not set for guild voice calls
if (d.channel_id && channel_id !== d.channel_id) return;
voiceConn.setTokens(d.endpoint, d.token);
},
);
this.signalVideo(false);
});
}
/** Create a GoLive stream (screen share) on top of the voice connection. */
createStream(): Promise<WebRtcConnWrapper> {
return new Promise((resolve, reject) => {
if (!this.client.user) {
reject(new Error("Client not logged in"));
return;
}
if (!this.voiceConnection) {
reject(
new Error("cannot start stream without first joining voice channel"),
);
return;
}
const {
guildId: clientGuildId,
channelId: clientChannelId,
session_id,
} = this.voiceConnection;
const clientUserId = this.client.user.id;
if (!session_id) throw new Error("Session doesn't exist yet");
const streamConn = new StreamConnection(
this,
clientGuildId,
clientUserId,
clientChannelId,
(conn) => {
clearTimeout(streamTimeout);
clearInterval(retryInterval);
resolve(conn);
},
);
this.voiceConnection.streamConnection = streamConn;
// Attach listeners BEFORE the first signal so a fast dispatch can't
// be lost between signalStream() and listener registration.
const onStreamCreate = (d: {
stream_key: string;
rtc_server_id: string;
}) => {
const { channelId, guildId, userId } = parseStreamKey(d.stream_key);
if (
clientGuildId !== guildId ||
clientChannelId !== channelId ||
clientUserId !== userId
) {
return;
}
streamConn.serverId = d.rtc_server_id;
streamConn.streamKey = d.stream_key;
streamConn.setSession(session_id);
};
const onStreamServerUpdate = (d: {
stream_key: string;
endpoint: string;
token: string;
}) => {
const { channelId, guildId, userId } = parseStreamKey(d.stream_key);
if (
clientGuildId !== guildId ||
clientChannelId !== channelId ||
clientUserId !== userId
) {
return;
}
streamConn.setTokens(d.endpoint, d.token);
};
this._gatewayEmitter.on("STREAM_CREATE", onStreamCreate);
this._gatewayEmitter.on("STREAM_SERVER_UPDATE", onStreamServerUpdate);
const cleanup = () => {
clearTimeout(streamTimeout);
clearInterval(retryInterval);
this._gatewayEmitter.removeListener("STREAM_CREATE", onStreamCreate);
this._gatewayEmitter.removeListener(
"STREAM_SERVER_UPDATE",
onStreamServerUpdate,
);
};
const streamTimeout = setTimeout(() => {
cleanup();
reject(
new Error(
"Timed out waiting for STREAM_CREATE/STREAM_SERVER_UPDATE from Discord (stream handshake) — voice media session may not be active",
),
);
}, 12_000);
// Discord sometimes drops the STREAM_CREATE request silently (upstream
// issue #217/#219) — resend a few times instead of giving up after one.
let attempt = 0;
const retryInterval = setInterval(() => {
attempt += 1;
if (attempt >= 4) {
clearInterval(retryInterval);
return;
}
console.log(
`[goLive:Streamer] createStream: retrying STREAM_CREATE (attempt ${attempt + 1}/4)`,
);
this.signalStream();
}, 3_000);
console.log(
`[goLive:Streamer] createStream: sending STREAM_CREATE (attempt 1/4)`,
);
this.signalStream();
});
}
async setStreamPreview(image: Buffer): Promise<void> {
if (!this.client.token) throw new Error("Please login :)");
if (!this.voiceConnection?.streamConnection?.guildId) return;
const data = `data:image/jpeg;base64,${image.toString("base64")}`;
const { guildId } = this.voiceConnection.streamConnection;
if (!this.client.guilds) return;
const server = await this.client.guilds.fetch(guildId);
// biome-ignore lint/suspicious/noExplicitAny: discord.js-selfbot dynamic
(server as any).members.me?.voice?.postPreview(data);
}
stopStream(): void {
const stream = this.voiceConnection?.streamConnection;
if (!stream) return;
stream.stop();
this.signalStopStream();
this.voiceConnection.streamConnection = null;
this._gatewayEmitter.removeAllListeners("STREAM_CREATE");
this._gatewayEmitter.removeAllListeners("STREAM_SERVER_UPDATE");
}
leaveVoice(): void {
this.voiceConnection?.stop();
this.signalLeaveVoice();
this._voiceConnection = null;
this._gatewayEmitter.removeAllListeners("VOICE_STATE_UPDATE");
this._gatewayEmitter.removeAllListeners("VOICE_SERVER_UPDATE");
}
signalVideo(video_enabled: boolean): void {
if (!this.voiceConnection) return;
const { guildId: guild_id, channelId: channel_id } = this.voiceConnection;
this.sendOpcode(GatewayOpCodes.VOICE_STATE_UPDATE, {
guild_id: guild_id,
channel_id,
self_mute: false,
self_deaf: true,
self_video: video_enabled,
});
}
signalStream(): void {
if (!this.voiceConnection) return;
const {
type,
guildId: guild_id,
channelId: channel_id,
botId: user_id,
} = this.voiceConnection;
// Un-deafen before requesting the stream (mimic real client). Do NOT
// set self_video: true — that flips on the bot's camera in Discord
// (visible to everyone); screen share should not enable the camera.
this.sendOpcode(GatewayOpCodes.VOICE_STATE_UPDATE, {
guild_id,
channel_id,
self_mute: false,
self_deaf: false,
self_video: false,
});
this.sendOpcode(GatewayOpCodes.STREAM_CREATE, {
type,
guild_id,
channel_id,
preferred_region: null,
});
this.sendOpcode(GatewayOpCodes.STREAM_SET_PAUSED, {
stream_key: generateStreamKey(type, guild_id, channel_id, user_id),
paused: false,
});
}
signalStopStream(): void {
if (!this.voiceConnection) return;
const {
type,
guildId: guild_id,
channelId: channel_id,
botId: user_id,
} = this.voiceConnection;
this.sendOpcode(GatewayOpCodes.STREAM_DELETE, {
stream_key: generateStreamKey(type, guild_id, channel_id, user_id),
});
}
signalLeaveVoice(): void {
this.sendOpcode(GatewayOpCodes.VOICE_STATE_UPDATE, {
guild_id: null,
channel_id: null,
self_mute: true,
self_deaf: false,
self_video: false,
});
}
}
export type { NativePeerConnection };