Files
GMW/services/discord-gateway/src/modules/user-presence/presenceCapture.ts
T

95 lines
3.1 KiB
TypeScript

import { createChildLogger } from "@bete/shared/logger";
import type { Client, Presence } from "discord.js-selfbot-v13";
import { config } from "../../shared/config/config.js";
import type { EventBroadcaster } from "../event-broadcaster/eventBroadcaster.js";
const logger = createChildLogger("presence-tracking");
// ─── Cooldown per user (30s) ─────────────────────────────────────────────
const presenceCooldowns = new Map<string, number>();
const PRESENCE_COOLDOWN_MS = 30_000;
function isMonitoredGuild(guildId: string | null | undefined): boolean {
if (!guildId) return false;
const guildIds = (config as any).EFFECTIVE_MONITOR_GUILD_IDS as
| string[]
| undefined;
if (!guildIds || guildIds.length === 0)
return config.MONITOR_GUILD_ID === guildId;
return guildIds.includes(guildId);
}
function getStatus(presence: Presence): string {
if (!presence) return "offline";
const status = presence.status;
if (status === "online" || status === "idle" || status === "dnd")
return status;
return "offline";
}
function getActivities(
presence: Presence,
): Array<{ name: string; type: string }> {
if (!presence?.activities) return [];
return presence.activities.map((a) => ({
name: a.name ?? "unknown",
type: String(a.type ?? "custom"),
}));
}
function getClientStatus(presence: Presence): Record<string, string> | null {
const cs = (presence as any).clientStatus ?? (presence as any).client_status;
if (!cs) return null;
const result: Record<string, string> = {};
for (const [platform, status] of Object.entries(cs)) {
result[platform] = String(status);
}
return result;
}
export function registerPresenceCapture(
client: Client,
eventBroadcaster: EventBroadcaster,
): void {
logger.info("Registering presence capture");
client.on(
"presenceUpdate",
async (_oldPresence: Presence | null, newPresence: Presence) => {
const guildId = newPresence.guild?.id ?? null;
if (!guildId) return;
if (!isMonitoredGuild(guildId)) return;
const userId = newPresence.userId ?? newPresence.user?.id;
if (!userId) return;
// Cooldown check
const now = Date.now();
const lastUpdate = presenceCooldowns.get(userId);
if (lastUpdate && now - lastUpdate < PRESENCE_COOLDOWN_MS) return;
presenceCooldowns.set(userId, now);
const data = {
user_id: userId,
username: newPresence.user?.username ?? "unknown",
status: getStatus(newPresence),
activities: getActivities(newPresence),
client_status: getClientStatus(newPresence),
guild_id: guildId,
last_changed: now,
};
logger.debug({ userId, status: data.status }, "Presence updated");
await eventBroadcaster.presenceUpdated(data).catch(() => {});
// Periodic cleanup of stale cooldown entries
if (presenceCooldowns.size > 1000) {
const threshold = now - PRESENCE_COOLDOWN_MS * 10;
for (const [uid, ts] of presenceCooldowns) {
if (ts < threshold) presenceCooldowns.delete(uid);
}
}
},
);
}