# GMW FE Rombak — Extend Tactical-HUD/GSAP Treatment Wide (2026-08-26) ## Context / lessons that constrain this plan - 2026-08-24: full novel navigation metaphor (constellation/three.js) was SHIPPED green on every gate then REJECTED by user for hurting usability. Rolled back entirely. Lesson: do NOT invent a new nav metaphor. - 2026-08-24: accepted direction = monochrome theme + game-menu style sidebar animation ON TOP of the familiar shell (rail/topbar/panel kept). - 2026-08-25: `dashboard` and `media` routes were already revamped into a "Tactical HUD" style with GSAP (`@gsap/react` useGSAP) reactive stages — commits 183a510, cab451f. This is the established, ACCEPTED visual language. - Remaining routes (`channels`, `voice`, `messages`, `moderation`, `recordings`, `analysis`, `glossary`) have NOT received the tactical-HUD/GSAP treatment — last touch was an error-handling/state pass (31e303c) or the constellation revert (eda5c75). ## Scope of THIS request User: "rombak fe dengan sekeren mungkin tapi tidak menyusahkan user, pewarnaan sesuai tidak berlebihan, pakai gsap, sekreatif mungkin." Read against the history above, this means: EXTEND the already-accepted tactical-HUD + GSAP + monochrome visual language to the remaining routes, adding creative micro-interactions and view-specific "reactive stage" touches — NOT a new structural/navigation metaphor, NOT a color explosion. ## Hard constraints (do not violate) 1. Keep the existing shell: top bar / nav rail / mobile bottom dock. No new navigation metaphor. 2. Monochrome/greyscale token system stays as-is (`--color-signal/amber/ vermilion` luminance greys). Do not introduce saturated colors; accent use stays restrained (used sparingly for state: active/alert/success). 3. GSAP via `@gsap/react` `useGSAP({ scope, dependencies })` + `clearProps` on cleanup, per `dashboard-rombak/references/tactical-hud-gsap-pattern.md`. Respect `prefers-reduced-motion` (extend the kill-list in globals.css for any new `animate-*` class). 4. Mobile lightness gate: any WebGL/heavy canvas work must gate off on <768px / pointer:coarse / saveData / deviceMemory<=4 (see AmbientCanvas pattern already in the codebase). 5. Each route ships independently: edit → `pnpm format` → `npx @biomejs/biome check --write` → `pnpm lint` (0 errors, 0 warnings) → `tsc --noEmit` → `pnpm build` → commit (no Co-Authored-By trailer) → push → `gh run watch` for Build & Deploy (Nix) → live verify via browser_vision on imphnen.asepharyana.my.id//. 6. NEVER claim "done" from reading code — every route gets a live screenshot check confirming: (a) not a stock template, (b) monochrome/restrained, (c) GSAP entrance/interaction actually fires, (d) nav/theme toggle/command palette still work. ## Per-route creative direction (reactive-stage motifs, one distinct idea per route so it doesn't feel copy-pasted from dashboard/media) - **channels**: node/roster telemetry — GSAP stagger-in channel cards with a "signal strength" bar-fill tween keyed to activity; hover reveals HUD-style meta readout. - **voice**: live speaker HUD — waveform/ring pulse tied to WS voice_state (GSAP timeline looping while speaking, `clearProps` on stop); ambient tile glow keyed to active speaker count. - **messages**: scan-line reveal on list mount + WS-driven "new message" slide insert (respect existing sortMessages fix — do not reintroduce the race). - **moderation**: alert-priority HUD — flagged severity as inverted mono badge with a pulse GSAP loop (no red, per accepted mono direction); queue-clear micro celebration (subtle, no confetti-color). - **recordings**: waveform scrub deck echoing media's frequency-deck visual language but for static recordings (progress-tied GSAP scrub, not looping). - **analysis**: gauge/metric reveal using the existing `radial-gauge.tsx` driven by a GSAP number tween (count-up) instead of an instant value snap. - **glossary**: lightweight — accordion/definition reveal with GSAP height auto + fade, kept minimal since it's low-traffic reference content. ## Verification checklist (must pass before calling any route "shipped") - [ ] tsc --noEmit clean - [ ] biome check: 0 errors AND 0 warnings - [ ] next build succeeds - [ ] CI green (Build & Deploy (Nix)) - [ ] Live screenshot: monochrome, GSAP motion visible, nav/theme/command palette intact, not a stock template - [ ] Reduced-motion: new animate-* classes added to the kill-list - [ ] Mobile: WebGL/heavy work gated per existing pattern ## Rollback plan Every route ships as its own atomic commit. If user rejects a specific route's direction, `git revert ` — do not touch unrelated routes.