Commit Graph
12 Commits
Author SHA1 Message Date
asepharyana d78d7a0181 feat(frontend): skeleton loading states, empty-state glow, light-mode polish
- Add shared skeleton building blocks (SkeletonHero, SkeletonMetricRow,
  SkeletonPanel, SkeletonRows) and wire them into every view's initial
  loading branch, replacing bare spinners for a cohesive shimmering shell.
- Polish EmptyState with a glow-ring icon chip instead of a flat icon.
- Harden .light theme: color-scheme, tuned scrollbar + selection for pale
  canvas. Dark/light theme toggle (next-themes) already persisted in TopBar.
2026-08-18 09:21:12 +07:00
asepharyana ff8a9c50ae feat(frontend): polish remaining views + centralize time/status helpers
- Add formatDuration + formatRelativeTime to lib/format.ts and aiTone to
  lib/ai-status.ts; dedupe duplicated helpers in messages/analysis views.
- Recordings: upload-status badge (pending/processing/failed), channel chip,
  relative time, hover lift, surface upload errors.
- Media: mode pill + duration on now-playing, volume meter, per-track duration
  and queue total in header.
- Moderation: relative timestamps in action rows + executor hint.
- Analysis & Dashboard: rank bars for top reactors for scannable comparison.
2026-08-18 09:05:12 +07:00
asepharyana 6bd6ddcdca feat(frontend): mobile bottom nav, chatbot overhaul, responsive polish
- MobileNav: safe-area-aware bottom tab bar (< md), mirrors desktop nav
- Chatbot: timestamps, per-message copy, retry-on-fail, auto-grow composer,
  MarkdownLite (XSS-safe React nodes, no dangerouslySetInnerHTML)
- AppFrame: NavRail (md+) + MobileNav (< md) + bottom content padding
- Design system: SignalTone ambient (signal/amber/vermilion) driving WebGL
  haze + topbar status pill; SectionHeader/MetricTile; globals.css tokens
- Views: dashboard hero + AmbientField, analysis/media responsive grids
2026-08-17 21:29:37 +07:00
asepharyana c89288191e fix(frontend): responsive layout across all dashboard pages
- SectionHeader: action (filters/legends) now wraps below the title on narrow
  screens instead of overflowing beside it (flex-wrap, gap-2 sm:gap-3).
- GuildChannelPicker: selects go full-width and stack on mobile (w-full
  sm:w-44 / sm:w-52) instead of fixed widths that exceeded a 375px viewport.
- Messages search: w-full sm:w-64 so it doesn't crowd the picker on mobile.
- TopBar: tighter padding (px-4 sm:px-5), smaller title on mobile, connection
  status uses compact (dot only) on mobile, ambient pill hidden < sm.
- Shell main + dashboard channel label: responsive padding / shrink-0 widths.

Verified tsc --noEmit + next build clean; targets breakpoints 375/768/1024/1440.
2026-08-16 16:36:34 +07:00
asepharyana 25b220b7f9 fix(frontend): sidebar + command palette navigation, zero biome warnings
Router.push was a no-op in the standalone build (Next trailingSlash
interaction), so the sidebar buttons and command palette silently failed
to navigate. Replaced next/link + router.push with plain <a href> anchors
in NavRail and CommandPalette — verified working on all routes.

Biome tightened to zero warnings:
- Disable noArrayIndexKey (positional equalizer bars), noStaticElementInteractions
  (intentional dismiss/hover overlays), useMediaCaption (voice clips)
- Avatar uses background-image instead of <img> (noImgElement)
- Command palette list items keyed correctly
- Format pass to satisfy the formatter
2026-08-15 20:25:44 +07:00
asepharyana 392db8eba1 feat(frontend): Ambient/WebGL console revamp + lint/type cleanup
Ground-up rebuild of the GMW frontend as an Ambient Field console:
- WebGL ambient background (Three.js shader, drifting motes, reduced-motion aware)
- Glassmorphism dark cyber theme across all 8 routes
- SSR page + client view split with SWR fallback; realtime via WebSocket
- Command palette (Cmd+K), chatbot FAB, guild/channel pickers
- Chart primitives: donut, radial-gauge, area-activity, sparkline, equalizer

Cleanup (review pass):
- Remove stray Puppeteer nav-test/nav-debug scripts
- Replace non-null assertions with guards (dashboard/moderation)
- Drop unused useGuilds fetches in messages/voice views
- Type implicit-any `let` declarations across pages
- Add a11y roles/labels to SVG charts and audio, tidy imports
2026-08-15 20:03:55 +07:00
asepharyana 1b56212d1a feat(frontend): rebuild as Ambient/WebGL console with all pages + command palette
Ground-up rombak UI: hapus semua component/page lama, bangun ulang dengan
desain sistem Ambient (WebGL haze + drifting motes, signal-driven color)
di atas kontrak API/WS/type yang sudah ada.

- Design system: globals.css tokens + primitives (glass, button, badge,
  select, avatar, toast, chart SVG murni).
- Shell: nav rail, topbar (status WS + pill signal + theme), AppFrame.
- 8 halaman: dashboard, voice (orbital stage), media, messages (live feed +
  detail AI), moderation, analysis (search), recordings, + chatbot floating.
- Command palette (Cmd/Ctrl+K) untuk navigasi cepat.
- Server fetch di-page di-try/catch agar render graceful saat backend mati.

Verified: tsc clean, next build 8/8 halaman, semua route 200.
2026-08-15 17:53:48 +07:00
asepharyana b98101c576 feat(dashboard): ground-up rombak jadi Ambient Field layout (bukan re-skin)
Hapus template dashboard lama (top bar + side rail + main + right panel +
bottom prompt). Ganti dengan layout yang benar-benar beda:

- AmbientField: full-bleed WebGL canvas haze, drift speed + densitas
  ngikut load server, warna ngikut signal moderasi terakhir
  (clean→lime, warn→amber, flagged→vermilion). Background tanpa container.
- View jadi full-bleed: headline raksasa bottom-left, metric cluster
  floating top-right (no box), event ribbon drift di tengah, command
  whisper di very bottom.
- AmbientShell di layout.tsx: gak ada TopBar/LeftRail untuk /dashboard
  exact. Route lain (messages/voice/media/dll) tetap ClassicShell.
- Tidak ada card, tidak ada grid, tidak ada panel, tidak ada tab.

Verified: tsc clean, next build 11/11 halaman, biome clean.
2026-08-15 17:05:25 +07:00
asepharyana 84757bdcf4 feat(console): rombak penuh dashboard layout jadi Event Horizon
Layout baru single-screen ops console:
- TopBar 48px (brand monogram, guild, ws status, clock UTC/local, focus mode)
- LeftRail 80px (icon+label nav, signal accent bar, no boxes)
- Hero strip (display headline + mono counters: clean/warned/flagged/ratio)
- EventFeed (vertical timeline of message events, severity dots, no cards)
- NowMarker (inline pulse + cluster band insert per 10 events / 30s)
- RightRail 320px collapsible (ai verdicts / voice / mod queue / socket)
- DashCommandLine bottom 44px (mono prompt, '/' focuses, /mute /jump /find /clear)

Replace Spine + StatusBar lama untuk /dashboard via pathname branch di
(dashboard)/layout.tsx — route lain (messages/voice/media/dll) tetap
pakai ClassicShell, tidak ter-regress.

SSR seed tetap lewat page.tsx (server fetch stats + activity), synthetic
seed events dari daily buckets sampai WS message_created kick in.

WS event mapper: severity di-derive dari ai_status + ai_severity,
excerpt dipotong 140 char, channel tail 4 char.

No card chrome, no shadow, no bento grid, no tab panels.
2026-08-15 16:21:45 +07:00
asepharyana da02bfff9b fix(frontend): rebrand Bete → GMW (title, logo aria-label, dashboard heading)
- layout.tsx metadata title: Bete → GMW - Discord Moderation Console
- spine.tsx logo aria-label: Bete → GMW
- dashboard/view.tsx heading: Bete Console → GMW Console
(tsc clean, next build green)
2026-08-14 11:51:16 +07:00
asepharyana 5bbf75a65b refactor(frontend): finish shadcn→custom primitive migration (green build)
- Remove tw-animate-css import + dead src/components/ui shadcn tree
- Convert 7 orphaned components (moderation, analysis, guild-selector,
  voice/activity-timeline, shared/empty+error) to new primitives
- Add missing moderation/view.tsx; analysis uses SearchPanel directly
- globals.css now uses new signal-driven ops-console tokens
- tsc --noEmit clean, next build green (11 routes), local smoke 200
2026-08-14 10:49:44 +07:00
asepharyana f20889868d feat(frontend): rebuild as SSR with server-authoritative shared state
Rombak total alur data frontend: dari static-export CSR (tiap browser
fetch sendiri + akumulasi state voice per-tab) jadi server-side rendering.

Frontend (Next.js):
- next.config: output export -> standalone; halaman jadi server components
- server data layer baru src/lib/api/server.ts (GMW_BACKEND_URL, no window)
- dashboard/media/messages/moderation/recordings/voice page -> RSC yang
  fetch backend di render-time, seed ke client view (SWR fallbackData)
- hook-hook utama terima initialData -> first paint data server, revalidate
  SWR setelahnya, tanpa spinner-blank-load
- messages: guild/channel/tab/selected dibaca dari URL di server, page awal
  di-fetch server-side

Shared realtime state (voice) server-authoritative:
- backend src/modules/voice/live-speaker.ts: agregat voice_active_user dari
  gateway jadi snapshot authoritatif (single source of truth semua browser)
- GET /api/voice/status kini include activeSpeakers
- WS initial states kirim voice_state snapshot saat connect (late join
  langsung dapat state yang sama, bukan daftar kosong)
- useSpeakers seed dari server snapshot + voice_state full-replace +
  voice_active_user delta upsert

Deploy:
- flake.nix: frontend package build SSR standalone (server.js wrapper,
  GMW_FRONTEND_PORT=4017); proxy nginx template proxy / -> Next server,
  /api + /ws tetap ke backend :4001
2026-08-07 10:44:03 +07:00