- Updated RootLayout to include a noise overlay class.
- Refactored LiveModerationFeed to use CSS animations for item entry.
- Simplified AmbientCanvas by removing WebGL and using pure CSS for ambient effects.
- Converted Chatbot to use CSS for floating window animations.
- Updated Card component to include a gradient border.
- Refactored PageTransition to use CSS for fade-scale animations.
- Enhanced SectionHeader with reveal-up animation class.
- Replaced GSAP animations in NavRail with CSS animations for item entry.
- Refactored VoiceStage to use CSS for speaker node animations and pulse rings.
- Removed GSAP dependencies from use-gsap-animation hook, implementing CSS-based stagger reveal.
- Refactored ChannelCultureGlossary, LiveModerationFeed, TermGlossary, and Chatbot components to use new design tokens and styles.
- Updated button, badge, and section components to align with the new design system.
- Enhanced the visual hierarchy and accessibility of various UI elements.
- Improved responsiveness and hover states across components.
- Replaced hardcoded colors with design tokens for better maintainability.
- Cleaned up imports and removed unused hooks in ModerationView and RecordingsView.
- Updated UI elements for better visual consistency and accessibility.
- Improved performance by optimizing rendering logic and reducing unnecessary state updates.
- Added filtering functionality in ChannelCultureGlossary and TermGlossary components.
- Enhanced LiveModerationFeed with GSAP animations for smoother transitions.
- Updated chatbot component for better user experience and responsiveness.
- Refined NavRail component for cleaner code and improved navigation item rendering.
- Recordings: custom RecordingAudioPlayer (play/pause, buffering spinner,
click-to-seek, time label, eq bars, single-playback antar kartu) +
highlight kartu now-playing
- Media: thumbnail di disc hero + queue row, equalizer saat playing,
badge 'up next', label Paused vs Now playing
- MiniPlayer global di AppFrame (fixed bottom-right, hidden on /media)
menggantikan use-media-player.tsx dead provider (dihapus)
- Voice: mic level meter live (AnalyserNode RMS) + slider mic/listen volume
- Add shared skeleton building blocks (SkeletonHero, SkeletonMetricRow,
SkeletonPanel, SkeletonRows) and wire them into every view's initial
loading branch, replacing bare spinners for a cohesive shimmering shell.
- Polish EmptyState with a glow-ring icon chip instead of a flat icon.
- Harden .light theme: color-scheme, tuned scrollbar + selection for pale
canvas. Dark/light theme toggle (next-themes) already persisted in TopBar.
- Add viewport export with viewportFit: "cover" so iOS exposes
env(safe-area-inset-*) (required for the insets to take effect).
- NavRail / TopBar / main / Toaster now respect safe-area insets so content
clears the iPhone notch and home indicator in both portrait and landscape.
- prefers-reduced-motion: the media query already disabled declared animation
classes; harden it with a global transition/animation duration override and
kill the scan-line shimmer so motion-sensitive users get a fully static UI.
Verified tsc --noEmit + next build clean.
- SectionHeader: action (filters/legends) now wraps below the title on narrow
screens instead of overflowing beside it (flex-wrap, gap-2 sm:gap-3).
- GuildChannelPicker: selects go full-width and stack on mobile (w-full
sm:w-44 / sm:w-52) instead of fixed widths that exceeded a 375px viewport.
- Messages search: w-full sm:w-64 so it doesn't crowd the picker on mobile.
- TopBar: tighter padding (px-4 sm:px-5), smaller title on mobile, connection
status uses compact (dot only) on mobile, ambient pill hidden < sm.
- Shell main + dashboard channel label: responsive padding / shrink-0 widths.
Verified tsc --noEmit + next build clean; targets breakpoints 375/768/1024/1440.
The sidebar rendered /dashboard twice: once as a hardcoded NavItem
(lines 45-50) and again via navItems.map() (navItems[0] is also
/dashboard). Dropped the hardcoded item so the single source of truth
(navItems in lib/navigation.ts) drives the rail. Removed the now-unused
LayoutDashboard import.
tsc + biome green.
Co-Authored-By: Claude Opus 5 (Nous Research)
Router.push was a no-op in the standalone build (Next trailingSlash
interaction), so the sidebar buttons and command palette silently failed
to navigate. Replaced next/link + router.push with plain <a href> anchors
in NavRail and CommandPalette — verified working on all routes.
Biome tightened to zero warnings:
- Disable noArrayIndexKey (positional equalizer bars), noStaticElementInteractions
(intentional dismiss/hover overlays), useMediaCaption (voice clips)
- Avatar uses background-image instead of <img> (noImgElement)
- Command palette list items keyed correctly
- Format pass to satisfy the formatter
- Created nav-debug.cjs to log anchor tags and simulate clicks on the Voice navigation link, capturing click events and page navigation.
- Added nav-test.cjs to test the Voice link click and log the URL at various intervals, capturing any page errors.
- Introduced nav-test2.cjs to check the presence of specific elements on the /voice/ page and log any console errors.
- Implemented nav-test4019.cjs to monitor network requests and responses related to the Voice navigation, verifying button presence and click functionality.
Hapus template dashboard lama (top bar + side rail + main + right panel +
bottom prompt). Ganti dengan layout yang benar-benar beda:
- AmbientField: full-bleed WebGL canvas haze, drift speed + densitas
ngikut load server, warna ngikut signal moderasi terakhir
(clean→lime, warn→amber, flagged→vermilion). Background tanpa container.
- View jadi full-bleed: headline raksasa bottom-left, metric cluster
floating top-right (no box), event ribbon drift di tengah, command
whisper di very bottom.
- AmbientShell di layout.tsx: gak ada TopBar/LeftRail untuk /dashboard
exact. Route lain (messages/voice/media/dll) tetap ClassicShell.
- Tidak ada card, tidak ada grid, tidak ada panel, tidak ada tab.
Verified: tsc clean, next build 11/11 halaman, biome clean.
A single long guild name was clipped (whitespace-nowrap + narrow min-width),
so the dropdown rendered as a tiny 144px box with truncated text. Size the
popup to fit-content up to the available width and let option text wrap.
Select dropdowns (voice tab, guild selector) rendered with a transparent
background because --color-popover/--color-input were undefined, and the
popup overlapped the trigger due to alignItemWithTrigger. Define the missing
theme tokens (popover, popover-foreground, input, secondary) and default the
select popup to open below the trigger.
- Implemented RadioGroup and RadioGroupItem for radio button functionality.
- Created ResizablePanelGroup, ResizablePanel, and ResizableHandle for resizable panels.
- Developed Sidebar component with context for state management and various subcomponents (SidebarTrigger, SidebarMenu, etc.).
- Added Spinner component for loading indicators.
- Introduced Table component with TableHeader, TableBody, TableFooter, and related subcomponents for structured data display.
- Built Toast component for notifications with customizable actions and icons.
- Implemented ToggleGroup and ToggleGroupItem for toggle button functionality with context support.
- Loop: toggle via POST /api/media/loop → COMMAND_MEDIA_LOOP; gateway
replays finished music track on natural end (queue untouched); status
payload exposes loop flag; FE tombol Loop di music-player + mini-player.
- Kualitas suara: music playback sekarang di-transcode sekali via ffmpeg ke
OggOpus 48kHz stereo 192kbps dengan volume di-bake ke encode — menghindari
double lossy encode (inlineVolume) yang bikin suara buram. Screen share
tetap pakai jalur lama.
- Backend: MediaState.loop, setLoop service, route + schema validation.
Volume sudah di-set default 0.3 di gateway (suara kecil saat play), dan
user bisa naikin sendiri di Discord (command media:volume) — jadi kontrol
volume lewat dashboard tak perlu. Hapus:
- BE: POST /api/media/volume route, mediaVolumeSchema, setVolume service
- FE: useMediaVolume hook, mediaApi.volume, slider volume di music-player
+ mini-player, field volume/setVolume di MediaPlayerProvider
Pertahankan COMMAND_MEDIA_VOLUME di gateway (masih dipakai command DC)
dan mic volume (terpisah, tetap di voice page).
Volume play music terlalu besar buat user — default sekarang 0.3 (30%)
di semua layer: player gateway (musicVolume=0.3), backend state/schema
(default 0.3), dan UI slider (fallback 0.3). User tetap bisa naikin
manual via slider volume di dashboard.