fix(gateway): fail-fast + retry on screen share merge failure (black tile zombie)

Root cause (2026-08-12 11:50 test): merge ffmpeg hit a transient YouTube
403 and exited code 8 BEFORE prepareStream attached its input listeners
(voice release+join takes ~10s). The input's end/error events fired into
the void, the encoder stdin never received EOF, demux resolved with
fallback 0x0 metadata, setSpeaking fired anyway → stream 'started' with
zero frames for 8+ minutes (black tile, both ffmpeg processes hung).

Fixes:
- mediaSource: pass yt-dlp http_headers (UA/referer) to the merge ffmpeg
  via -headers to suppress transient 403s; destroy the returned stream
  with an error when the merge exits non-zero before producing bytes.
- screenShareController: resolveInputWithRetry — tee the merge stream and
  wait for the first readable byte (12s timeout) before proceeding; on
  error/EOF/timeout retry the whole resolution with a FRESH yt-dlp run
  (signed DASH URLs expire fast) up to 3 attempts. Stuck merges get
  EPIPE via input.destroy() so no process leaks per attempt.
- prepareStream: race guard — if the input already ended/destroyed before
  listeners attach, EOF the encoder stdin immediately; first-frame
  watchdog in playStream rejects 'started but nothing flowing' after 10s
  instead of resolving with a silent black stream.

Tests: +2 (merge-fail zero-byte terminal state, -headers forwarding).
This commit is contained in:
asepharyana
2026-08-12 12:17:43 +07:00
parent ef9e243609
commit 67ab289caa
4 changed files with 363 additions and 41 deletions
@@ -206,9 +206,19 @@ export function prepareStream(
: spawn(FFMPEG_BIN, args, { stdio: ["pipe", "pipe", "pipe"] });
if (proc.stdin && !isUrl) {
input.on("data", (chunk: Buffer) => proc.stdin?.write(chunk));
input.on("end", () => proc.stdin?.end());
input.on("error", () => proc.stdin?.destroy());
// Race guard: the merge ffmpeg may have already exited (transient 403
// or stream death) before this function attaches its listeners — the
// input's 'end'/'error' events then fire into the void and the encoder
// stdin NEVER receives EOF, leaving an encoder that waits forever and a
// screen share that shows a black tile with zero frames. Check the
// terminal state eagerly and EOF the encoder immediately.
if (input.readableEnded || input.destroyed) {
proc.stdin.end();
} else {
input.on("data", (chunk: Buffer) => proc.stdin?.write(chunk));
input.on("end", () => proc.stdin?.end());
input.on("error", () => proc.stdin?.destroy());
}
}
proc.stdout?.pipe(output);
@@ -319,14 +329,81 @@ export async function playStream(
}
};
return new Promise<void>((resolve) => {
vStream.once("finish", () => {
cleanup();
// First-frame watchdog: if the encoder never delivers a single frame
// (dead merge input, empty stream, codec mismatch), fail fast instead of
// "playing" a black tile forever. The demuxer resolves with fallback
// metadata even when no frame ever arrives, so this timeout is the only
// place that detects "started but nothing flowing".
let firstFrameTimer: NodeJS.Timeout | null = null;
let gotFirstFrame = false;
const firstFrame = new Promise<void>((resolve, reject) => {
firstFrameTimer = setTimeout(() => {
if (!gotFirstFrame) {
cleanup();
reject(
new Error(
"No video frames within 10s of stream start — input stream failed",
),
);
}
}, 10000);
video.stream.once("data", () => {
gotFirstFrame = true;
if (firstFrameTimer) clearTimeout(firstFrameTimer);
resolve();
});
});
return new Promise<void>((resolve, reject) => {
let settled = false;
const settle = (fn: () => void) => () => {
if (settled) return;
settled = true;
if (firstFrameTimer) clearTimeout(firstFrameTimer);
fn();
};
vStream.once("finish", () => {
settle(() => {
cleanup();
if (!gotFirstFrame) {
reject(new Error("Screen video stream ended without any frame"));
} else {
resolve();
}
})();
});
vStream.once("error", () => {
cleanup();
resolve();
settle(() => {
cleanup();
if (!gotFirstFrame) {
reject(new Error("Screen video stream errored before first frame"));
} else {
resolve();
}
})();
});
// The stream may end without ever producing a frame (input was
// silently dead) — surface that instead of resolving "successfully".
video.stream.once("end", () => {
settle(() => {
cleanup();
if (!gotFirstFrame) {
reject(new Error("Screen video stream ended before any frame"));
} else {
resolve();
}
})();
});
// Watchdog timeout: no frame arrived within 10s — fail fast instead of
// "playing" a black tile forever. cleanup() kills the encoder so the
// vStream finish/error handlers above still fire, but the settled guard
// ensures this rejection wins.
firstFrame.catch((err) => {
settle(() => {
cleanup();
reject(err);
})();
});
});
}