refactor(frontend): finish shadcn→custom primitive migration (green build)

- Remove tw-animate-css import + dead src/components/ui shadcn tree
- Convert 7 orphaned components (moderation, analysis, guild-selector,
  voice/activity-timeline, shared/empty+error) to new primitives
- Add missing moderation/view.tsx; analysis uses SearchPanel directly
- globals.css now uses new signal-driven ops-console tokens
- tsc --noEmit clean, next build green (11 routes), local smoke 200
This commit is contained in:
asepharyana
2026-08-14 10:49:44 +07:00
parent 5816e94a63
commit 5bbf75a65b
130 changed files with 4431 additions and 12978 deletions
@@ -1,18 +1,12 @@
"use client";
import { AlertCircle, RefreshCw, Server } from "lucide-react";
import { AlertCircle, RefreshCw } from "lucide-react";
import { useEffect, useRef } from "react";
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from "@/components/ui/select";
import { Skeleton } from "@/components/ui/skeleton";
import { Badge } from "@/components/primitives/badge";
import { Button } from "@/components/primitives/button";
import { Select } from "@/components/primitives/select";
import { Skeleton } from "@/components/primitives/skeleton";
import { useConfig, useGuilds } from "@/hooks";
export interface GuildSelectorProps {
@@ -24,10 +18,6 @@ export interface GuildSelectorProps {
autoHide?: boolean;
}
/**
* Guild selector bar — fetches the guild list and renders a <Select>.
* Optionally auto-hides when there's exactly one guild.
*/
export function GuildSelector({
value,
onChange,
@@ -45,24 +35,23 @@ export function GuildSelector({
if (preferred) onChange(preferred);
}, [value, guilds, config, onChange]);
// Auto-hide when there's exactly one guild and autoHide is on
if (autoHide && guilds.length <= 1 && !isLoading && !error) return null;
if (isLoading) {
return (
<div className="flex items-center gap-3 rounded-xl border border-border/50 bg-card p-3">
<div className="flex items-center gap-3 rounded-[var(--radius-r)] bg-[var(--color-surface)] p-3">
<Skeleton className="h-8 w-36" />
<Skeleton className="h-8 w-8 rounded-full" />
<Skeleton rounded className="h-8 w-8" />
</div>
);
}
if (error) {
return (
<div className="flex items-center justify-between rounded-xl border border-destructive/20 bg-destructive/5 p-3">
<div className="flex items-center justify-between rounded-[var(--radius-r)] bg-[var(--color-vermilion)]/10 p-3">
<div className="flex items-center gap-2">
<AlertCircle className="size-4 text-destructive shrink-0" />
<p className="text-sm text-muted-foreground">
<AlertCircle className="size-4 text-[var(--color-vermilion)] shrink-0" />
<p className="text-sm text-[var(--color-ink-soft)]">
Could not load guilds: {error?.message ?? "Failed to load"}
</p>
</div>
@@ -76,10 +65,10 @@ export function GuildSelector({
if (guilds.length === 0) {
return (
<div className="rounded-xl border border-yellow-500/20 bg-yellow-500/5 p-3">
<div className="rounded-[var(--radius-r)] bg-[var(--color-amber)]/10 p-3">
<div className="flex items-center gap-2">
<AlertCircle className="size-4 text-yellow-500 shrink-0" />
<p className="text-sm text-muted-foreground">
<AlertCircle className="size-4 text-[var(--color-amber)] shrink-0" />
<p className="text-sm text-[var(--color-ink-soft)]">
No guilds available. Make sure the Discord gateway is connected.
</p>
</div>
@@ -88,35 +77,20 @@ export function GuildSelector({
}
return (
<div className="flex items-center gap-3 rounded-xl border border-border/50 bg-card p-3">
<Badge variant="outline" className="shrink-0 text-xs font-normal">
<div className="flex items-center gap-3 rounded-[var(--radius-r)] bg-[var(--color-surface)] p-3">
<Badge tone="neutral" className="shrink-0 text-xs font-normal">
Guild
</Badge>
<Select value={value} onValueChange={(v) => v && onChange(v)}>
<SelectTrigger className="h-10 w-full max-w-sm">
<SelectValue placeholder="Select a guild…">
{guilds.find((g) => g.id === value)?.name}
</SelectValue>
</SelectTrigger>
<SelectContent>
{guilds.map((g) => (
<SelectItem key={g.id} value={g.id}>
<span className="flex items-center gap-2">
{g.icon ? (
// biome-ignore lint/performance/noImgElement: guild icon is a remote Discord CDN URL
<img
src={g.icon}
alt=""
className="size-4 rounded-full object-cover"
/>
) : (
<Server className="size-4 text-muted-foreground" />
)}
<span className="line-clamp-1">{g.name}</span>
</span>
</SelectItem>
))}
</SelectContent>
<Select
value={value}
onChange={(e) => e.target.value && onChange(e.target.value)}
className="h-10 w-full max-w-sm"
>
{guilds.map((g) => (
<option key={g.id} value={g.id}>
{g.name}
</option>
))}
</Select>
</div>
);