refactor: large codebase cleanup - consolidate schemas, migrate to Drizzle ORM, extract frontend components, modernize Docker builds
Build & Deploy / build-and-push (discord-gateway) (push) Failing after 2m22s
Build & Deploy / build-and-push (backend) (push) Failing after 3m22s
Build & Deploy / build-and-push (proxy) (push) Successful in 1m36s
Build & Deploy / deploy (push) Skipped
Build & Deploy / build-and-push (discord-gateway) (push) Failing after 2m22s
Build & Deploy / build-and-push (backend) (push) Failing after 3m22s
Build & Deploy / build-and-push (proxy) (push) Successful in 1m36s
Build & Deploy / deploy (push) Skipped
- Consolidate all DB schema definitions into packages/shared as single source of truth - Migrate backend from raw SQL to Drizzle ORM across all modules - Extract frontend inline UI into separate component files - Refactor discord-gateway circuitBreaker into conversationState + moderationState - Convert messageStore to Proxy singleton pattern - Add validateBody/validateQuery middleware + Zod schemas for API endpoints - Modernize Docker builds with multi-stage + pnpm deploy - Migrate CI/CD from deployment to image-based pipeline - Remove 60+ unused/dead files (~15K lines) - Update color scheme from sky-blue to teal-cyan - Move DB connection management to @bete/shared/database Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
63f21513bd
commit
5802d02e29
@@ -1,7 +1,7 @@
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"use client";
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import { AlertCircle, RefreshCw } from "lucide-react";
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import { useCallback, useEffect, useRef, useState } from "react";
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import { useEffect, useRef } from "react";
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import { Badge } from "@/components/ui/badge";
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import { Button } from "@/components/ui/button";
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@@ -13,8 +13,7 @@ import {
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SelectValue,
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} from "@/components/ui/select";
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import { Skeleton } from "@/components/ui/skeleton";
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import { configApi, voiceApi } from "@/lib/api";
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import type { Guild } from "@/lib/types";
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import { useConfig, useGuilds } from "@/hooks";
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export interface GuildSelectorProps {
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/** Currently selected guild ID */
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@@ -34,51 +33,22 @@ export function GuildSelector({
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onChange,
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autoHide = true,
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}: GuildSelectorProps) {
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const [guilds, setGuilds] = useState<Guild[]>([]);
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const [loading, setLoading] = useState(true);
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const [error, setError] = useState<string | null>(null);
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const { data: guilds = [], isLoading, error, refetch } = useGuilds();
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const { data: config } = useConfig();
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const initDone = useRef(false);
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const fetchGuilds = useCallback(() => {
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setLoading(true);
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setError(null);
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const tryAutoSelect = (list: Guild[]) => {
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if (value || list.length === 0 || initDone.current) return;
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initDone.current = true;
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// Try config's monitorGuildId first, then fall back to first guild
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configApi
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.get()
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.then((cfg) => {
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const preferred = cfg.monitorGuildId ?? list[0].id;
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if (preferred) onChange(preferred);
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})
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.catch(() => {
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onChange(list[0].id);
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});
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};
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voiceApi
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.getGuilds()
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.then((list) => {
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setGuilds(list);
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tryAutoSelect(list);
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})
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.catch((err) =>
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setError(err instanceof Error ? err.message : "Failed to load guilds"),
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)
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.finally(() => setLoading(false));
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}, [value, onChange]);
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useEffect(() => {
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fetchGuilds();
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}, [fetchGuilds]);
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if (value || guilds.length === 0 || initDone.current) return;
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initDone.current = true;
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const preferred = config?.monitorGuildId ?? guilds[0].id;
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if (preferred) onChange(preferred);
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}, [value, guilds, config, onChange]);
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// Auto-hide when there's exactly one guild and autoHide is on
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if (autoHide && guilds.length <= 1 && !loading && !error) return null;
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if (autoHide && guilds.length <= 1 && !isLoading && !error) return null;
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if (loading) {
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if (isLoading) {
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return (
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<div className="flex items-center gap-3 rounded-xl border border-border/50 bg-card p-3">
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<Skeleton className="h-8 w-36" />
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@@ -93,10 +63,10 @@ export function GuildSelector({
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<div className="flex items-center gap-2">
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<AlertCircle className="size-4 text-destructive shrink-0" />
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<p className="text-sm text-muted-foreground">
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Could not load guilds: {error}
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Could not load guilds: {error?.message ?? "Failed to load"}
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</p>
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</div>
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<Button variant="outline" size="sm" onClick={fetchGuilds}>
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<Button variant="outline" size="sm" onClick={() => refetch()}>
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<RefreshCw className="size-3 mr-1" />
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Retry
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</Button>
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