feat(frontend): Ambient/WebGL console revamp + lint/type cleanup
Ground-up rebuild of the GMW frontend as an Ambient Field console: - WebGL ambient background (Three.js shader, drifting motes, reduced-motion aware) - Glassmorphism dark cyber theme across all 8 routes - SSR page + client view split with SWR fallback; realtime via WebSocket - Command palette (Cmd+K), chatbot FAB, guild/channel pickers - Chart primitives: donut, radial-gauge, area-activity, sparkline, equalizer Cleanup (review pass): - Remove stray Puppeteer nav-test/nav-debug scripts - Replace non-null assertions with guards (dashboard/moderation) - Drop unused useGuilds fetches in messages/voice views - Type implicit-any `let` declarations across pages - Add a11y roles/labels to SVG charts and audio, tidy imports
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@@ -1,8 +1,8 @@
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"use client";
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import { useRouter, usePathname } from "next/navigation";
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import { LayoutDashboard } from "lucide-react";
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import { navItems, isActivePath } from "@/lib/navigation";
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import { usePathname, useRouter } from "next/navigation";
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import { isActivePath, navItems } from "@/lib/navigation";
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import { cn } from "@/lib/utils";
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function NavItem({
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@@ -64,4 +64,3 @@ export function NavRail() {
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</nav>
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);
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}
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