feat(frontend): Ambient/WebGL console revamp + lint/type cleanup
Ground-up rebuild of the GMW frontend as an Ambient Field console: - WebGL ambient background (Three.js shader, drifting motes, reduced-motion aware) - Glassmorphism dark cyber theme across all 8 routes - SSR page + client view split with SWR fallback; realtime via WebSocket - Command palette (Cmd+K), chatbot FAB, guild/channel pickers - Chart primitives: donut, radial-gauge, area-activity, sparkline, equalizer Cleanup (review pass): - Remove stray Puppeteer nav-test/nav-debug scripts - Replace non-null assertions with guards (dashboard/moderation) - Drop unused useGuilds fetches in messages/voice views - Type implicit-any `let` declarations across pages - Add a11y roles/labels to SVG charts and audio, tidy imports
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@@ -4,10 +4,13 @@ import { DashboardView } from "./view";
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export const dynamic = "force-dynamic";
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export default async function DashboardPage() {
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let stats = undefined;
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let activity = undefined;
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let stats: Awaited<ReturnType<typeof getDashboardStats>> | undefined;
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let activity: Awaited<ReturnType<typeof getActivity>> | undefined;
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try {
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[stats, activity] = await Promise.all([getDashboardStats(), getActivity(14)]);
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[stats, activity] = await Promise.all([
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getDashboardStats(),
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getActivity(14),
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]);
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} catch {
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// Backend unavailable — client hooks will surface the error state.
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}
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