feat(frontend): Ambient/WebGL console revamp + lint/type cleanup
Ground-up rebuild of the GMW frontend as an Ambient Field console: - WebGL ambient background (Three.js shader, drifting motes, reduced-motion aware) - Glassmorphism dark cyber theme across all 8 routes - SSR page + client view split with SWR fallback; realtime via WebSocket - Command palette (Cmd+K), chatbot FAB, guild/channel pickers - Chart primitives: donut, radial-gauge, area-activity, sparkline, equalizer Cleanup (review pass): - Remove stray Puppeteer nav-test/nav-debug scripts - Replace non-null assertions with guards (dashboard/moderation) - Drop unused useGuilds fetches in messages/voice views - Type implicit-any `let` declarations across pages - Add a11y roles/labels to SVG charts and audio, tidy imports
This commit is contained in:
@@ -1,13 +1,8 @@
|
||||
import type { NextConfig } from "next";
|
||||
|
||||
const nextConfig: NextConfig = {
|
||||
reactCompiler: true,
|
||||
// SSR — pages render on the server; realtime stays client-side via WS.
|
||||
// No static export: shared state (voice, media, moderation) is served
|
||||
// from the backend at render-time on the server.
|
||||
output: "standalone",
|
||||
trailingSlash: true,
|
||||
images: { unoptimized: true },
|
||||
};
|
||||
|
||||
export default nextConfig;
|
||||
export default nextConfig;
|
||||
|
||||
Reference in New Issue
Block a user