feat(frontend): rebuild as Ambient/WebGL console with all pages + command palette
Ground-up rombak UI: hapus semua component/page lama, bangun ulang dengan desain sistem Ambient (WebGL haze + drifting motes, signal-driven color) di atas kontrak API/WS/type yang sudah ada. - Design system: globals.css tokens + primitives (glass, button, badge, select, avatar, toast, chart SVG murni). - Shell: nav rail, topbar (status WS + pill signal + theme), AppFrame. - 8 halaman: dashboard, voice (orbital stage), media, messages (live feed + detail AI), moderation, analysis (search), recordings, + chatbot floating. - Command palette (Cmd/Ctrl+K) untuk navigasi cepat. - Server fetch di-page di-try/catch agar render graceful saat backend mati. Verified: tsc clean, next build 8/8 halaman, semua route 200.
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@@ -1,27 +1,15 @@
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/**
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* Dashboard — Server Component.
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* Fetches initial stats + activity on the server (SSR first paint), hands to
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* the hydrated client View. Keeps the documented server-seed data flow.
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*/
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import { getActivity, getDashboardStats } from "@/lib/api/server";
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import DashboardView from "./view";
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import { DashboardView } from "./view";
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export const dynamic = "force-dynamic";
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export default async function DashboardPage() {
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const [stats, activity] = await Promise.allSettled([
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getDashboardStats().catch(() => undefined),
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getActivity(14).catch(() => undefined),
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]);
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return (
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<DashboardView
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initialStats={
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stats.status === "fulfilled" && stats.value ? stats.value : undefined
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}
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initialActivity={
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activity.status === "fulfilled" && activity.value
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? activity.value
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: undefined
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}
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/>
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);
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let stats = undefined;
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let activity = undefined;
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try {
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[stats, activity] = await Promise.all([getDashboardStats(), getActivity(14)]);
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} catch {
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// Backend unavailable — client hooks will surface the error state.
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}
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return <DashboardView initialStats={stats} initialActivity={activity} />;
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}
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