feat(ai-moderation): reset offensive nickname instead of deleting message

When the ONLY violation is offensive_username (message content clean):
- Message is NOT deleted (nickname-only violation bypasses auto-delete)
- Member's server nickname is reset to default username via
  setNickname(null) (Discord shows the global username again)
- Action 'reset_nickname' logged to moderation_actions; cooldown
  10min per guild:user (LRU) so repeated messages by same member
  don't hammer the Discord PATCH
- Config: AUTO_NICKNAME_RESET_ENABLED / AUTO_NICKNAME_RESET_COOLDOWN_MS
This commit is contained in:
asepharyana
2026-08-10 11:48:27 +07:00
parent ecbb538c9f
commit 185d81f0e0
6 changed files with 260 additions and 2 deletions
@@ -1,9 +1,13 @@
import type { Client, PermissionString } from "discord.js-selfbot-v13";
import { LRUCache } from "lru-cache";
import { createChildLogger } from "@/shared/logger/index";
import { config } from "../../shared/config/config.js";
import { messageStore } from "../message-capture/messageStore.js";
import type { MessageRecord } from "../message-capture/types.js";
import { isEligibleForAutoDelete } from "./autoDeleteEligibility.js";
import {
isEligibleForAutoDelete,
isNicknameOnlyViolation,
} from "./autoDeleteEligibility.js";
import { logDeletionToChannel } from "./autoDeleteLogger.js";
import { sendDeletionNotification } from "./autoDeleteNotify.js";
@@ -15,6 +19,83 @@ export interface AutoDeleteResult {
reason: string;
}
// Cooldown per guild:user — a nick violation fires per message, but the
// Discord PATCH is idempotent; hammering it on every message by the same
// member is wasteful and risks rate limits.
const recentNicknameResets = new LRUCache<string, number>({
max: 200,
ttl: config.AUTO_NICKNAME_RESET_COOLDOWN_MS ?? 10 * 60 * 1000,
});
export function isNicknameResetInCooldown(
guildId: string,
userId: string,
): boolean {
return recentNicknameResets.has(`${guildId}:${userId}`);
}
/**
* Resets a member's server nickname to the default (global username) —
* Discord's `setNickname(null)` removes the custom nick so the member is
* shown under their default username. Non-blocking; failures are logged
* but never throw into the moderation pipeline.
*/
export async function resetOffensiveNickname(
client: Client | undefined,
guildId: string,
userId: string,
messageId: string,
): Promise<boolean> {
const cooldownKey = `${guildId}:${userId}`;
try {
if (!client?.user?.id) {
logger.warn(
{ messageId, guildId, userId },
"Nick reset skipped: client missing",
);
return false;
}
if (userId === client.user.id) {
logger.debug({ userId }, "Nick reset skipped: operator's own account");
return false;
}
if (recentNicknameResets.has(cooldownKey)) {
logger.debug({ guildId, userId }, "Nick reset skipped: cooldown active");
return false;
}
if (config.AUTO_NICKNAME_RESET_ENABLED === false) return false;
const guild = client.guilds.cache.get(guildId);
if (!guild) {
logger.warn(
{ messageId, guildId },
"Nick reset skipped: guild not found",
);
return false;
}
const member = await guild.members.fetch(userId);
// setNickname(null) = remove nickname → Discord shows global username
await member.setNickname(null, "[auto] nickname melanggar aturan server");
recentNicknameResets.set(cooldownKey, Date.now());
logger.info(
{ messageId, guildId, userId },
"Offensive nickname reset to default username",
);
return true;
} catch (error) {
logger.warn(
{
messageId,
guildId,
userId,
error: error instanceof Error ? error.message : String(error),
},
"Nick reset failed",
);
return false;
}
}
// ─── Error Handling Utilities ────────────────────────────────────────
function getErrorCode(error: unknown): number | string | undefined {
@@ -107,6 +188,57 @@ export async function attemptAutoDeleteFlaggedMessage(
return { deleted: false, skipped: true, reason: "disabled" };
}
// ── Nickname-only violation: reset nick, DO NOT delete ─────────────
// When the only flag is offensive_username (message content is clean),
// the problem is the server nickname, not the message. Enforcement is
// removing the nickname back to the default username — the message stays.
if (isNicknameOnlyViolation(message)) {
if (
!config.AUTO_DELETE_FLAGGED_DRY_RUN &&
config.AUTO_NICKNAME_RESET_ENABLED !== false
) {
const inCooldown = isNicknameResetInCooldown(
message.guild_id,
message.user_id,
);
if (!inCooldown) {
const resetOk = await resetOffensiveNickname(
client,
message.guild_id,
message.user_id,
message.id,
);
try {
await messageStore.createModerationAction({
message_id: message.id,
user_id: message.user_id,
guild_id: message.guild_id,
action_type: "reset_nickname",
reason:
"nickname melanggar aturan server (offensive_username); pesan dibiarkan",
executed_by: "auto-delete-manager",
status: resetOk ? "executed" : "failed",
error: resetOk ? null : "nickname_reset_failed",
executed_at: resetOk ? Date.now() : null,
});
} catch (error) {
logger.warn(
{
messageId: message.id,
error: error instanceof Error ? error.message : String(error),
},
"Failed to persist nickname reset action log",
);
}
}
}
logger.info(
{ messageId: message.id, userId: message.user_id },
"Nickname-only violation: message kept, nickname reset attempted",
);
return { deleted: false, skipped: true, reason: "nickname_only_violation" };
}
// ── Status gate ──────────────────────────────────────────────────
if (message.ai_status !== "flagged" && message.ai_status !== "warn") {